RimWorld
Save Our Ship 2
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Update: 27 feb 2020 om 11:32

Updated to 1.1. This update brings several major bugfixes and changes:

-Fixed an issue where pawns on newly-generated worlds could sometimes become immortal
-Fixed an issue where ship tiles could not be constructed inside a room which contained solid structures
-Shuttlecraft now retain their damage when transforming from pawn to building and vice-versa
-Shuttle bays are no longer obstructed by pawns, items, or non-solid buildings such as wall lights
-Vacuum damage no longer throws exceptions when it kills a pawn
-Several minor faction-related bugs are solved
-Orbital quest sites now use the 1.1 quest system
-Added heavy EVA helmet

Special thanks to users Azarath, Dirandir, Zero, and jtgibson for providing logs which helped with these bugfixes.

Update: 27 feb 2020 om 11:13

[Auto-generated text]: Update on 2/27/2020 1:13:31 PM.

Update: 12 nov 2019 om 17:46

-Fixed a bug which could prevent ancient cryptosleep caskets from generating
-Added a fuel level selector to rocket engines
-Fixed text on ship solar generators and radiators
-Preventing other mods from spawning a trade caravan in space
-Fixed a minor glitch in life support graphics

Update: 10 nov 2019 om 21:56

-Fixed an issue in EVA suit calculations. Heavy suits should now properly provide vacuum protection.
-Allowed shuttles to be built indoors.

Update: 10 nov 2019 om 1:19

Fixed an error in new world generation.

Update: 9 nov 2019 om 22:10

[Auto-generated text]: Initial upload.