Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Counter-Strike: Source
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Mis à jour le : 5 févr. 2020 à 19h27

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Mis à jour le : 29 janv. 2020 à 1h56

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Mis à jour le : 12 janv. 2020 à 19h23

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Mis à jour le : 31 déc. 2019 à 18h50

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Mis à jour le : 11 nov. 2019 à 12h17

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Mis à jour le : 10 nov. 2019 à 11h26

Improved Ragdoll physics.

Mis à jour le : 9 nov. 2019 à 16h31

Minor Patch:
- Added some NMRiH anims
- Flinching
- Crawling anims (Coming soon for NPCs)
- Infection rise anim (Coming soon for NPCs)
- Some improvements on Death anims

Mis à jour le : 9 nov. 2019 à 16h18

None Provided

Mis à jour le : 1 nov. 2019 à 4h45

Happy Late Halloween!
I know this update was supposed to be released on Halloween, but I was super busy and tired, but here you go anyways, I won't spoil anything new that's in this, but it's a big one, please, enjoy. :)

Mis à jour le : 8 oct. 2019 à 17h19

Major improvements on Infection System:
- Base Zombies will now spawn where the (S)NPC died on the spot.
- No longer get stuck in each other or that other stuff.
- VJ SNPCs' corpses will now despawn once killed/turned.
- (S)NPCs can now turn anywhere, regardless of distance from zombie.
This is a still WIP, need to figure how to make default NPCs' corpses disappear, same with CPT, Nextbot, etc.