Garry's Mod
CAP: Code
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Ενημέρωση: 29 Δεκ 2014 στις 15:51

Rev 476 changes:

Updated:
* Stargate wormhole jump logic, now it works by this rules:
- If you dialled 7 chevron address, then wormhole can jump only to gates in same group or supergate (if used universe gate - then only to gates in dial radius).
- If you dialled 8 chevron address, then wormhole can jump only to gates in same group of target gate (or dial radius if universe gate). This means you can jump to local gate in other galaxy from non-local gate in this galaxy.
- If you dialled 9 chevron address, then wormhole will just collapse in any case.
- If no gates found to jump, then wormhole will collapse.
- If you will attempt to do wormhole jump second time, then wormhole will collapse.
- If used galaxy system (not group system), then it can jump only from non-galaxy to non-galaxy gates or supergate, galaxy to galaxy gates or supergate, universe gates to universe gates.

Fixed:
* When do wormhole jump to supergate eventhorizon become to "normal" before supergate completely opens.
* When open gate just after close it and do wormhole jump second time - it did nothing.
* New wormhole jump logic fixes bug with "dialling" universe gate or in other galaxy gate using 7 chevrons etc.

Ενημέρωση: 27 Νοε 2014 στις 16:10

Rev 475 changes:
* Reverted symbol order code to rev 471 (fix for abudos point of origin).

Ενημέρωση: 27 Νοε 2014 στις 15:44

Rev 474 changes:

Fixed:
* Abudos point of origin not working correct.

Ενημέρωση: 13 Νοε 2014 στις 16:19

Rev 473 changes:

Fixed:
* Cloaking generator not cloak stargate universe gate in "cloak attached" mode or with small radius.
* Arthur mantle client lua error when non-updated/non-cap user connected to server.
* Small other fixes for arthur mantle.

Ενημέρωση: 5 Νοε 2014 στις 8:05

Rev 472 changes:

Added:
* Wire input "Secret Code" on arthur mantle (with secret thing).
* New cap internal lua hooks: StarGate.Player.CanModify.Ring, StarGate.Player.CanModify.AtlantisTransporter.
* E2 function stargateIsInJamming(vector), stargateIsInJamming(vector, player) and starfall function stargate.IsInJamming(vector), stargate.IsInJamming(vector, player), return if this vector is in jamming.
* Stargate config options for disable spawning iris on gatespawner gates by players or server (gatespawner itself).

Updated:
* Now if you havn't tool access to rings or atlantis transporter of player - then you can't modify it address (CPPI support).
* Changed default address on arthur mantle to exists one.

Fixed:
* Wire gates still could modify gatespawner protected stargate/ring address etc.
* Fixed lua error when click on "Point of Origin" option in C menu of stargates.

Ενημέρωση: 20 Σεπ 2014 στις 14:07

Rev 471 changes:

Added:
* Now starfall chips placed in cap/lua/data/starfall/cap_shared/ folder will be recognized by starfall editor (workshop support).
* New wire input "Immunity Mode" for anti-prior device (0 - owner and friends, 1 - only owner, -1 - no one).
* New menu option "Immunity Mode" for anti-prior device (when hold C).
* Example stargate chip for starfall wirelink usage.

Updated:
* Now all starfall functions can be used directly with wirelink.

Fixed:
* Wraith harvesters not working.
* Now players can't anymore modify gatespawner protected stargates/rings etc via expression2 or starfall (but admins still can).
* Small other fixes and code optimization.

Ενημέρωση: 17 Σεπ 2014 στις 15:17

Rev 470 changes:

Updated:
* Now wire input "Rotate ring" on sg1/infinity/movie/uniserse stargate can rotate ring to some direction (2 - clockwise, 3 - counterclockwise).

Fixed:
* Wire input "Disabled Fire" on brazier not work correct.

Ενημέρωση: 16 Σεπ 2014 στις 12:55

Rev 469 changes:

Fixed:
* Cloak device not saving option "cloak attached" with duplicator.
* Cloak device may cloak some map non-physics props (like atmosphere on sb_omen_v2).
* Small other fixes.

Ενημέρωση: 14 Σεπ 2014 στις 14:08

Workshop fix

Ενημέρωση: 14 Σεπ 2014 στις 14:05

Text fix