Garry's Mod

Garry's Mod

CAP: Code
Ergebnisse 71–80 von 119
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Update: 23. Apr. 2014 um 6:30

Rev 448 changes:

Added:
* New stargate/cap settings menu prototype (without config editor yet).
* New action "Shutdown all shields" in menu.
* New admin console command - stargate_shutdown_shields.
* New button "Settings menu [BETA]" to Settings/Convars tab.

Updated:
* Error #13 now replaced with new one, now it detect if old workshop files found or not (after cap workshop resources rename update).

Fixed:
* Kino limit not work when duplicate it.
* Nox hands reset health to 150 if player have more 150 health.
* Cap error #09 not shows missing parts in multiplayer.
* Some other small fixes and improvements.

Update: 17. Apr. 2014 um 9:05

Rev 447 changes:

Updated:
* Recoded keybinder settings code, now you can set ANY key what available in gmod (completely client-side).
* Now keybinder support keys from joystick, gamepad, xbox controller etc. This also should fix problems with osx/linux specific keys.
* Now hl2 weapons (and any weapons) can shoot shields and go through event horizon!
* Some code optimizations.

Fixed:
* Added temporary fix for shield effect (until come next gmod update).
* Shield spawns with some amount of power (and should be 0%).
* Some other small fixes and improvements.

Update: 13. Apr. 2014 um 9:58

Rev 446 changes:

Added:
* Daedalus keybinder settings.

Updated:
* Now if tool is disabled on server via stargate config player will see disabled message instead tool settings when click on it.
* Now if ship disabled on server player will see disabled message instead ship settings in stool tab when click on ship settings.
* Now player can t choose disabled cap tool in hands.

Fixed:
* Naquadah bomb fuel exploit for non-admin players in multiplayer.
* ZPM MK3 energy exploit what allow set more than 100% energy (Ronon Dex hello).
* Goauld dhd could be spawned on iris and create errors.
* Stargate menu error when open it using ship/mobile dhd and stargate have iris.
* Supergate could did wormhole jump (and create glitches).
* Some other small fixes and improvements.

Update: 4. Apr. 2014 um 10:02

Rev 445 Changes:

Added:
* EventHorizon Will No AutoClose when Water Is Flowing through the Outbound Gate.
* New option "water_noclose" to stargate config.
* Kino dispenser max_kino setting to stargate config.
* Feature to install cap fonts manually inside garrysmod/resource folder (no error message in this case, only warning in console).
* [TEMPORARILY DISABLED] Added Tac (Autodefense, Stun and Smoke Grenade).
* New internal lua hooks: StarGate.Tac.DamagePlayer, StarGate.Tac.StunPlayer, StarGate.Tac.KillOrDamage.
* New options in stargate config for TAC: max_shoots, max_targets, shoot_interval, range.

Updated:
* English language error messages - now more correct.
* Better Wraith Bomb Effects and Function.

Fixed:
* Iris could been spawned on supergate.
* Re-fixed exploit what allow infinitely stun players using wraith bomb (and they can't leave).
* Errors with CLuaEmitter what happens after latest gmod update.
* Player view not backing to normal if kill player while spectating kino.
* Players sometimes not teleporting through atlantis transporter or rings in multiplayer (need testing).
* Fixed some errors from errors.garrysmod.com.
* Some other small fixes and improvements.

Temporarily disabled:
* TAC - because not finished yet.
* Shield Code - because latest update broke some matrix function, must wait for gmod fix and maybe recode.

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Cap Resources Rev 32:
* Added/Updated TAC materials.

Cap Resources Rev 31:
* Added spawnicon for TAC.

Cap Resources Rev 30 changes:
* Added Tac materials (Autodefense, Stun and Smoke Grenade).

Update: 1. Apr. 2014 um 0:12

some fixes

Update: 31. Mrz. 2014 um 6:11

some last fixes

Update: 31. Mrz. 2014 um 5:58

other small fixes

Update: 31. Mrz. 2014 um 5:32

Some small fixes.

Update: 8. Mrz. 2014 um 14:02

Rev 444 changes:

Added:
* Wire input "Lock Doors" and output "Doors Open" for ships hangar.

Fixed:
* Ship hangar spawning broken jumper/f302.
* Wire input not working on ship hangar.
* Hangar left door have wrong angles if rotate hangar.
* Fixed Wormhole Jump bug.
* Dart Goes Through Gate Now (No Model Clipping)
* Fixed Error: lua/entities/stargate_asuran.lua:510: Tried to use a NULL
entity!
* Fixed Error: lua/weapons/weapon_jumper_remote.lua:109: attempt to call
method 'Repair' (a nil value)
* Fixed Error: lua/entities/sg_vehicle_teltac.lua:237: attempt to call
method 'HyperSpace' (a nil value)
* Fixed Error: lua/effects/arthur_cloak_light/init.lua:27: Tried to use a
NULL entity!
* Fixed Error: lua/entities/malp.lua:179: attempt to index field
'EventHorizon' (a nil value)
* Small other fixes.

Update: 1. Mrz. 2014 um 8:45

Rev 443 changes:

Added:
* Limit for AGV's - by default 2 per player. Limit can be changes via convars.

Updated:
* Now asgard transporter support names for wire gps (you can name wire gps via wire namer tool).

Fixed:
* You can place AGV on gate even with big distance.
* Few lua errors.