Garry's Mod

Garry's Mod

CAP: Code
Ergebnisse 31–40 von 119
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Update: 6. Feb. 2016 um 9:07

Cap Rev 487:
* Removed temporary fix for vehicle ghosting.
* Fixed e2 exploit what allow create entities with mcd without waiting until it finish creation.

Update: 7. Jan. 2016 um 6:27

Cap Rev 486:
* Added temporarily fix for Vehicle Ghosting Bug (thanks to EssGeeEich).

Update: 29. Dez. 2015 um 7:11

Workshop Detection Fix

Update: 10. Dez. 2015 um 8:07

Cap rev 485 Update:

This update includes all GitHub updates. Please note that few cap resources was also updated.

Full Changelog you can look at our site:
http://sg-carterpack.com/

Or on GitHub
https://github.com/RafaelDeJongh/cap/commits/master

Also you can look changelog video for cap rev 470-485 including latest things.
https://www.youtube.com/watch?v=lU0MaFDmdCo

Update: 14. Mai 2015 um 11:11

Rev 482-484 Update:

Added:
* New wire input "Disable Sound" for shield (from stool).
* New wire inputs to atlantis console: Disable Auto-mode, Disable Use, thanks to Matspyder51 for manual-mode idea and code.
* Add Ancient, Goauld and Ori panels to Wire Buttons and Buttons.
* Add Random sound for Goaul, Ori and Ancient.
* Random sound for asgard transporter.
* Atlantis lights.

Updated:
* Tel'Tak Beam Weapon, Charged Hyperdrive, HUD, Door Buttons, Other Tweaks.
* Wraith Dart resize, added Rotorwash.
* F302 changes:
- Added passenger
- Fixed FPV
- Added Toggle Cockpit button
- Fixed All missiles firing at once
- Fixed HUD Text moving down on first entering F302
* Jumper Auto-Pilot, replaced half a dozen timers, hopefully improving performance on servers, cleaned up the code a little.
* Jumper Animations are now viewable when cloaked (MP), animations don't run at right speed, but is better than nothing.

Fixed:
* Fixed Jumper Buttons being Physgunable.
* Fixed Jumper exploding when going through gates on some Servers.
* Fixed malp not going through the gate properly.
* RemoveLaser error in ring_base.
* Sound in ships played for all ships, when you drive only one ship.
* Fixes to some Liam0102 stuff and other pull requests by AlexALX.
* Some other error fixes.

Wraith grenade not included to workshop version due to some glitches and lack of icon. It will be available later.

Thanks to Matspyder51, KvasirSG, Elanis, Liam0102 for this update.

Update: 8. Apr. 2015 um 1:25

Rev 481 Update:

Added:
* Control Panel models to Cap Door Controller (ancient, goauld, ori).
* Wire output Driver for puddle jumper.

Fixed:
* Naquadah Generator MK2 remove hook on client if destroyed.
* Some fixes for Matspyder51 commit (errors/wrong code).

Thanks to Matspyder51 for this update.

Update: 12. Mrz. 2015 um 11:59

Rev 480 Update:
* Fixed cap config editor lua errors.

Update: 10. Mrz. 2015 um 9:35

Rev 479 Update:
* Fixed VelocityDecay errors in some cap effects.
* Shield core angle error and fix for uninitialized color.

Update: 9. Mrz. 2015 um 10:12

Rev 478 Update:
* Fixed f302 lua errors spam after latest gmod update.

Update: 1. Feb. 2015 um 15:14

Rev 477 changes:

Fixed:
* Cap player weapon restriction "exclude mode" not work.
* Jumper LSD shows secret address.
* Gate overloader and asuran gate weapon e2/starfall functions stargateOverloader/stargateAsuranBeam shows 1 on previous gate if move overloader/weapon to another gate and reactivate (hard to explain).
* Asgard transporter break universe stargate color after teleportation.