RimWorld

RimWorld

Elite Bionics Framework
Showing 61-70 of 76 entries
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Update: Apr 22, 2020 @ 7:17am

Updated to v2.1.0 Beta 4: technical update: raised priority of max-HP-related transpilers

Update: Apr 18, 2020 @ 3:13am

Updated to v2.1.0 Beta 3: Fixed NullReferenceException when a social fight is about to start.

Update: Apr 9, 2020 @ 5:23am

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

Update: Mar 22, 2020 @ 8:36am

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

Update: Mar 3, 2020 @ 5:19am

Updated to v2.0.0: update to RimWorld v1.1

Update: Feb 1, 2020 @ 1:18am

Updated to v1.1.1: fixed a few UI bugs.

Update: Jan 31, 2020 @ 6:55am

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

Update: Dec 7, 2019 @ 12:15am

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

Update: Nov 8, 2019 @ 11:25pm

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

Update: Jun 27, 2019 @ 6:12am

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"