Stellaris
Ecology Mod
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Mis à jour le : 15 mai 2020 à 11h29

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

Mis à jour le : 14 mai 2020 à 13h38

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

Mis à jour le : 21 mars 2020 à 7h04

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

Mis à jour le : 29 aout 2019 à 11h04

Quick Fix
cough cough

Mis à jour le : 29 aout 2019 à 10h49

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

Mis à jour le : 24 aout 2019 à 12h01

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

Mis à jour le : 16 aout 2019 à 16h30

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

Mis à jour le : 14 aout 2019 à 6h12

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

Mis à jour le : 19 juil. 2019 à 17h24

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

Mis à jour le : 11 juil. 2019 à 8h05

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights