RimWorld
Alpha Animals
Se afișează 111-120 din 226 intrări
< 1 ... 10  11  12  13  14 ... 23 >
Actualizare: 4 mai 2021 @ 2:59


v3.34:

Added 4new animals: Darkbeast, Pedigreed Raptor, Skiphound and Wayward Mobile Assembler
Added fanart to some of the mod's creatures' info card. What is this? Now when you open the info card of some of the Alpha Animals you will see in the background some art created by the community. These artists have been asked for permission and have their credits on each of the animals. Want to contribute with art? Contact me!
A lot, and I mean A LOT of the code moved to the Vanilla Framework Expanded, with a lot of tweaks and improvements
New options in the Framework: now you can activate or deactivate a lot of animal behaviours that previously didn't have toggles, such as asexual reproduction or regeneration to tweak them to your playstyle
Alpha Animal commonality slider added to options. In case you think Alpha Animals appear too often, or too little
Changed "hovering" animal mechanics to be much MUCH less laggy
Completely changed Chameleon Yak's code (it should now be less finicky)
Added a short paragraph to Alpha mechs to hopefully avoid people pissing their pants due to them looking scary
Fixed bug where Blizzarisk, Junglelisk, Dunealisk and Cinderlisk webs weren't causing frostbite / acid / flame damage in addition to Stun
Angel Moth description changed to make their diet clearer
Terramorph description changed to make their diet clearer

Actualizare: 4 mai 2021 @ 2:58

[Auto-generated text]: Update on 5/4/2021 11:58:27 AM.

Actualizare: 3 apr. 2021 @ 23:22


v3.33:

Added ToxicSensitivity to several custom attacks so that mechanoids (and other toxic resistant animals such as Feralisks) are not affected by them

Actualizare: 3 apr. 2021 @ 5:00


v3.32:

Changed the way the Mime works to make it less "cheeseable": it will now arrive at the map without any extra hunger, indistinguisable from a normal colonist without resorting to use dev mode. Checking its info panel will give you no extra insight. After a while (up to 1,5 days) it will begin to feel hungry and act as it did previously.
To compensate, it won't progress towards revealing itself if it is downed or asleep. A long night without food won't make it go crazy... for now.
There is no god that can help you.
Moved Larval Atispec, Drainers and Angel Moths to the Insect Corpse category for butchering purposes.
Moved Fungal Husk and Mime to the Humanoid Corpse category for butchering purposes.

Actualizare: 31 mart. 2021 @ 2:20

v3.31:

Added a plethora of new colours for Royal Aves
Added compatibility with No Water No Life (thanks to Mlie)
Helixien now has a wildness of 40% to make maintaining its training easier
Black Insect Chitin's blunt armor rating reduced to 54% from 100%, because it was considerably stronger than any other leather in the game
Decay Drake should now be able to consume all the liquors in Vanilla Brewing expanded, including cocktails and ambrandy (oh yeah)
Hexagel reactor should no longer consume fuel if it is flicked off
Thunderbeast can no longer appear as manhunter

Actualizare: 2 mart. 2021 @ 2:43


v3.3:

Added 6 new animals: Anima Colossus, Grey-Coated Mouflon, Thunderbeast, Erin, Crescendo Anole and Crystaline Caracal
Added 3 new A Dog Said implants to extract ranged attacks from the new animals
Added herdMigrationAllowed false to the Gallatross and Tar Guzzler
Alpha Biomes and Genetic Rim patches now moved to this mod, for ease of updates

Actualizare: 16 febr. 2021 @ 3:02


v3.205:

Fixed typo in Devil Sheep

Actualizare: 15 febr. 2021 @ 9:43


v3.204:

Meadow Aves can now come in 20 different colours!
Black Hive scarabs, spelopedes and blackspiders now come in 5 different graphical variations each
Other animals with multiple graphics now: Overgrown Colossus, Crystalmit, Angel Moth, Blood Shrimp, Sand Lion
Redrawn a lot of skeleton with vector graphics. Animals with new skeletons: Devilsheep (male and female), Sand Lion, Nightling, Gallatross, Fission Mouse, Groundrunner, Wilpod, Wildpawn, Frostling, Arctic Lion, Cactipine, Lockjaw, Shock Goat, Radyak and all Aves
Fixed an error with the Slurrypede body plan that gave an error when trying to execute it
The Black Insect Chitin item is now less dark so it can be seen better
Optimized image size of a lot of the mod's images

Actualizare: 9 febr. 2021 @ 10:47


v3.203:

Added null map check to CompDestroyThisItem

Actualizare: 8 febr. 2021 @ 13:32


v3.202:

Small change to the Aerofleet body plan to avoid it returning an error when slaughtered due to having no neck