RimWorld
Animal Gear
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Pembaruan: 21 Sep @ 6:47pm
berdasarkan Dylan

Version 1.6.0.1 (Changes only for Rimworld 1.6+)

- Fix: Count equipped gear in a bill, when enabled (animals)

- Removed HugsLib dependency (This also means that settings are back to default if you come from 1.5 and you have to configure the mod again if you made changes)

Pembaruan: 12 Jul 2024 @ 11:28am
berdasarkan Dylan

Version 1.5.0.1 (Changes only for Rimworld 1.5+)

- Show helmets over GiddyUp 2 forked overlay (horses)

Pembaruan: 30 Jun 2024 @ 10:16am
berdasarkan Dylan

Version 1.5.0.0 (Changes only for Rimworld 1.5+)

- Update for RW 1.5 only (no other changes)

Pembaruan: 22 Okt 2022 @ 12:55pm

Version 1.4.0.0 (Changes only for Rimworld 1.4+)

- Update for RW 1.4 only (no other changes yet)

Pembaruan: 9 Jun 2022 @ 8:54am

Version 1.3.2.0 (Changes only for Rimworld 1.3+)

- improvement: Support for 'Draftable animals' (or similar mods) that allow you to draft animals - added options to 'force wear' apparel like colonists in draft mode + allow re-color apparel at a styling station in draft mode

(they undraft after the dialog and sometimes do another task before getting dye, you can also re-draft them and force them to re-color at the station)

New mod-options for this: 'Enable 'Force wear'-option for drafted animals' [default: on]
and 'Limit 'Force wear'-option to haul-trained' [default: off]
(This controls the visibility of both 'force wear' and the styling station command)

- improvement: Support / body-def patches for 'Android tiers' (K-9 etc.)

Pembaruan: 8 Des 2021 @ 12:47pm

Version 1.3.1.3 (Changes only for Rimworld 1.3+)

- fix: XML-patches now no longer only patch body-parts(Lung, Kidney, Elytra, Clavicle) with 'left'/'right' variant
- fix: Prevent error when trying to draw apparel with 'RenderAsPack' in 'DrawBodyApparel' with an animal (which usually don't have pawn.story set)
- improvement: Ability to hide certain items with new tag 'AnimalALLInvisible'
- improvement: Show RPG-Inventory for animals aswell (can be disabled in the AG mod-options)

Pembaruan: 27 Okt 2021 @ 3:35pm

Version 1.3.1.2 (Changes only for Rimworld 1.3+)

- fix: Brackets error in apparel categories (removed in right-click-menu aswell for crafting)
- improvement: faster patch for vanilla animal body-groups (thanks! @Owlchemist)

- AlphaAnimal: Ave now have a special fix to patch them to baseBodySize 2.x instead of 1.x to fix them beeing cut when drawn (this is only for AG drawing routines, not a real patch to change this value. Cows are 2.4 for reference, so they likely should be 2.x anyway)

Pembaruan: 23 Agu 2021 @ 10:54am

Version 1.3.1.1 (Changes only for Rimworld 1.3+)

- New Tags to improve compatibility with GiddyUp Overlays for some animals:
'AnimalDrawOverGiddyUpOverlay' this will draw the gear with this tag again (a second time) after and over the overlay
'AnimalHideGiddyUpOverlay' this will prevent the overlay beeing drawn at all if the animal wears gear with this tag
(these are new and will need to be tested)

Pembaruan: 16 Agu 2021 @ 12:57pm

Version 1.3.1.0 (Changes only for Rimworld 1.3+)

- New debug-option for development of gear: 'Gear Info With Textures' shows the expected texture paths for worn gear
- Change: Gear now works for all factions, not only the player-faction, which should enable visitor/attacker animals wearing them when configured to do so.
- Change: Gear now looks for '*_east' instead of '*_north' when finding texture-sets

Pembaruan: 9 Agu 2021 @ 3:40pm

Version 1.3.0.9 (Changes only for Rimworld 1.3+)

- Load masks and switch shader cutout/cutoutComplex dynamically (Tag to enable is still needed cutoutComplex, but it will switch the shader off for those variants that don't have masks)