Space Engineers

Space Engineers

Modular Encounters Systems
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更新于:2022 年 6 月 25 日 上午 10:43

2.1.64
- Added support for Water Mod on mod.io
- Updated AiEnabled API files
- Fixed Logging in GetGridBehavior
- Action for manipulating KPL Custom Bools and Counters
- Added RandomFixedCount to PrefabSpawningMode
- Added ThreatScorePlanetaryHandicap to Spawn Conditions
- Zone Conditions can use KPLs
- Fixed Bug With Threat Score Handicaps

更新于:2022 年 6 月 19 日 上午 8:35

2.1.63
- Vulture behavior subclass
- Fixed issue with RC block and Inhibitors
- Fixed potential issue with thrust and gyro profiles not calculating at behavior init
- Added initial health and weapon counts to behaviors (Conditions can use)
- Added autopilot profile options for Vulture
- Fixed some issues with Conditions and Any True Boolean variables (local and global)
- Additional logging for unowned NPC spawns

更新于:2022 年 6 月 9 日 上午 7:25

hotfix for previous update

更新于:2022 年 6 月 8 日 下午 8:22

2.1.62
- Various Fixes

更新于:2022 年 6 月 5 日 下午 9:09

2.1.61
- Added possible fix for NRE in Personnel/Energy Inhibitor logic
- Added API Options to Enable/Disable SpawnGroups

更新于:2022 年 6 月 4 日 下午 4:13

2.1.60
- Added Additional Info To GESAP
- Minor Fixes and Prep for Imber, Incon, Parallax mods.

更新于:2022 年 5 月 29 日 下午 4:57

2.1.59
- Various Fixes and Improvements

更新于:2022 年 5 月 23 日 下午 6:36

2.1.58
- Fix for crash on space cargo ships

更新于:2022 年 5 月 23 日 下午 5:15

2.1.57
- Planetary Lanes Support
- Command Delay Option
- Began refactor of Target Profile (under the hood)
- GPS created from Action can use Antenna and Grid Names (submitted by DanOverEngineered)
- Player Nearby Trigger can use custom faction (submitted by CptArthur)

更新于:2022 年 5 月 15 日 下午 7:41

2.1.56
- Added fix for NPC ownership not being recognised in some cases for behaviors.