Space Engineers

Space Engineers

Modular Encounters Systems
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Oppdatering: 26. okt. 2023 @ 18.42

2.70.3
- Fixed compile issues caused by Keen celebrating so hard it broke my scripts.
- Has anyone seen my eggnog?

Oppdatering: 30. sep. 2023 @ 23.39

2.70.2
- Added some fixes to randomized weapons starting at max targeting range, because apparently some folks found it "inconvenient" having their starter bases glassed from orbit by a massive super laser attached to a 150 block ship. Who knew, eh?!

Oppdatering: 25. sep. 2023 @ 21.55

2.70.1
- Added potential fix for CTG caused by cleanup system.
- I went for a walk today. My back has assured me this was a serious mistake.

Oppdatering: 24. sep. 2023 @ 11.30

2.70.0
- Fixed changed entity flag for Stealth Mod
- Added potential fix for exception in TriggerSystem
- Added SearchLights to default weapon randomization blacklist (fixes searchlights being used with weaponcore)
- Added potential fix for Index out of range exception in GridEntity
- Added potential fix for race condition when weapon ranges are set to max via trigger early.
- Added user-suggested potential fix for NPC Defense Shields not being added in some cases
- Added SpawnCondition for checking specific blocks exist in the spawn radius (CptArthur)
- Adjusted NPC Cleanup rules to help avoid cleaning player owned grids if attached to an NPC that is being removed.
- Added additional logging to NPC Cleanup to detect any potential future issues with this.
- That's it. There's no more patch notes.
- Go home.
- Why are you still here?
- .......
- ......
- Would you like some tea?
- Too bad, I only have coffee. Go find your boiled leaf juice somewhere else!

Oppdatering: 27. aug. 2023 @ 15.47

2.69.26
- Added potential fix for CTD when behavior compromise trigger activates and setting sandbox bool/counter is used.

Oppdatering: 27. aug. 2023 @ 14.25

2.69.25
- API Additions for directly accessing the SpawnRequest system and getting SpawnGroups by type.

Oppdatering: 20. aug. 2023 @ 22.03

2.69.24
- Fixed some bugs from previous update

Oppdatering: 20. aug. 2023 @ 21.58

2.69.23
- Added initial support for internal settings presets

Oppdatering: 1. aug. 2023 @ 22.06

2.69.22
- Some stuff CptArthur added, I think it was for threat score detection in behaviors?
- Added try/catch to a WC method that was hitting an exception
- Added Mod ID checks to Manipulation Profile Conditions
- Fixed "Use Server Price" for shipyard repair/construct controls

Oppdatering: 15. juli 2023 @ 23.21

2.69.21
- Detection for WC WIP and CoreSystems Local