Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Cập nhật: 17 Thg11, 2024 @ 2:40pm
bởi Aetherum

##############################
Version: 3.3.2
Date: 17.11.24
EU4 Version: 1.37.*
##############################

### Additions ###
- Added Reachmen Authority mechanic for Reachmen nations
- Added Gray Passage mechanic for Keptu nations
- Added 1 New Decision for Reachmen nations
- Added 21 New Religious Events
- Added Unit Sprites for Goblins, Rieklings, Giants and various Rebels
- Added Igrun Clan as a new playable nation
- Added a new mechanic that forces spawn of lore-accurate characters as heirs to various monarchies and tribal nations
- Added 20 minor Orsimer Clans as province-triggered modifiers
- Added influence change for new governmental faction
- Added 10 New religions
- Added a new war song, "Uprising" by Scott Buckley

### Changes ###
- Nerffed Prestige gain from all sources and Gold gain from Privileges
- Event featuring the unification of Snow Elves will now fire for Rifton if it is under the player's control
- Increased Serpent Birthsign frequency
- Expanded conditions for various religious events to include their new and existing religions
- Renamed religions for visibility
- Tenarr Zalviit vampires now accept Khajiit culture
- Daedric Invasion can now be triggered via the Endgame event
- Improved relations between the College of Winterhold and Winterhold
- Having Persecution government reform now prevents acceptance of Magic-related reforms
- Various monarchies and tribal nations now have lore-accurate dynasties
- Orsimer dynasties now have "Gro-" prefix spelt as "gro-"
- Imperial City now starts with Celestial Empire governmental reform in Sandbox bookmark
- Bosmer Pantheon now can have a secondary religion
- Renamed Marbruk to Brumblereach
- Ebonheart now worships God of the Wild
- Danobia now worships the Zeqqi Cult
- Expanded the territory of non-Kothringi human cultures in Black Marsh and set their religion to Elder Gods


### Fixes ###
- Fixed Natives building view for players with small screens
- Fixed Walking City event
- Fixed Horsemen advisor portraits
- Fixed constant pop of events about Cyrodiil/Akaviri Empire destruction
- Fixed various minor bugs
- Fixed various minor localisation issues

Cập nhật: 27 Thg09, 2024 @ 7:36am
bởi Aetherum

##############################
Version: 3.3.1
Date: 27.09.24
EU4 Version: 1.37.*
##############################

### Additions ###
- Added Reachmen Mission tree
- Added minor factions as province-triggered modifiers, including:
- Thieves guilds of Cyrodiil, Morrowind, Summerset and Valenwood
- Wharf Rats and Baandari Pedlars
- Khajiiti religious orders and Ebonarm's citadel
- Tribes, Hags and Vampire hunters
- 23 Witch Covens of High Rock, Hammerfell and Skyrim
- Daedric Shrines
- Not prominent Reachmen clans
- Added new Factions for Breton and Horsemen nations: House Merchad, House Guimard, House Spenard
- Added new Factions for Reachmen nations: Wayward Guardians, Bloodforge Smiths, Bloodthorn Cult
- Added national idea sets for Dwemer formables (Nchuand-Zel, Clan Rourken, Clan Kagrenac, Clan Dumac, Resdayn, Second Empire, Dwemereth, Aetherium Alliance) and several Dwemer starter nations (Tonal Architects, Kemel-Ze, Kragenmoor, Bamz-Amschend)
- Added generic national idea set "Dwemer Exodus" for Dwemer nations in the western Skyrim region
- Added Aetherium Alliance as Dwemer formable in Skyrim
- Added new Mercenary Company: Knights of the Spider
- Added Ard title for Reachmen nations in Skyrim
- Added Hagrevens as recruitable advisors for Reachmen nations
- Added 48 advisor portraits for Reachmen culture
- Added 24 advisor portraits for Vampire culture
- Added mod menu option to disable randomized Personal Deities (you can pick from all available, rather than only 6)
- Added event for Reachmen to spawn 30 Divines religion
- Added Minotaur models (rather WIP, but good enough to put out for now)
- Added national ideas for Aldmeri Dominion
- Added 12 flavour Reachmen Events

### Changes ###
- Changed spawn chance of various tradegoods so they're more region-specific, and a bit less random depending on terrain/culture/religion/etc...
- Changed terrain in Hammerfell, Summerset, and parts of Skyrim to better match what we know
- Changed the buffs to the Alessian Rebellion so that they don't go bankrupt from massively going over their force limit, or explode due to rebels/religious disaster as easily
- Changed various corruption modifiers to make it more of an issue, but one that both the player, and AI can handle
- Changed the decadence modifiers so that it doesn't go to 100 within a few years, but can still be an issue for the player/AI
- Changed the Ayleid purification decisions to require having Marukhism, and year 237
- Increased the cooldown on both taking, and selling land to estates
- Changed the "free" idea group cost from 10 to 7
- Buffed the religious center conversion speed so that they actually convert more than one or two provinces
- Professionalism should now increase army/navy maintenance instead of decreasing it depending on the level of professionalism
- Nerfed production leader goods produced bonus
- Removed Mandate loss from non-tributary development, and nerfed the gain from various sources
- Changed some modifiers for high/low Mandate
- Tributaries now no longer give force limit, but you get more tribute from them. Also no longer count all tributaries strength when calculating liberty desire, but now have higher base liberty desire.
- Shiung now starts with the Akaviri Monarchy reform
- Added governing capacity to admin tech 0 and 1.
- Changed various modifiers for having high/low Mandate
- Added various corruption, and decadence modifiers to autonomy, liberty desire, government capacity, etc...
- Added fitting traits to Alessia, and Umaril
- Changed the base gold/sailor cost for ships
- Lowered the base cavalry to infantry ratio
- Decreased the chance of leaders dying of old age/long service
- Increased the recruit time of land/naval units
- Lowered the base naval forcelimit to 5
- Lowered the minimum recruit time modifier
- Increased cavalry loot, and inf/cav/art rebel suppression
- Stackwiping, or being stackwiped no longer returns manpower
- Slightly increased base naval combat width, and width of galleys
- AI will now theoretically spend more on reducing corruption if resources allow
- Changed how tax/production/manpower development contributes to forcelimit/goods produced/trade value/manpower/etc...
- Changed the modifiers for Common trade goods in the Smithing system
- Changed the modifiers for Rare trade goods in the Smithing system
- Country Collapse disaster now releases all possible nations
- Tolerance now gives a minor province governing cost reduction
- Adjusted some requirements for the Iron Orc missions so that they now work with every Iron Orc nation except the isolated ones
- The Alessian Empire will now consider the Ayleid Empire/White-Gold Tower to be historical rivals.
- Reduced liberty desire from development
- Autonomy is now responsible for missionary conversion strength/cost, and culture conversion cost/time rather than territories/colonial cores giving a flat reduction.
- High autonomy now also gives unrest reduction
- Changed the "Form Nation" decisions for Resdayn, Dwemereth, the Second Empire, Clan Kagrenac, Clan Rourken and Clan Dumac
- Reworked the generic Dwemer national ideas set
- Tonal Resonance is now gained from more Dwemer terrains and provinces with Tonal Resonator build, also halved the building price of Tonal Resonator to 2.5 years of income
- Renamed Reahmen nations to feature only prominent Clans
- Improved clarity of some missions
- Tenarr Zalviit vampires now follow Khajiiti Pantheon
- Converted event-based Mod Menu into custom GUI
- Reduced amount of Chivalry gained by Proclaiming Guarantee for Bretons and Horesemen. Increased amount of chivalry for War Intervention instead
- After changing governemnt type every nation will get a +100% reform progress gain for 100 years to catch potentially lost progress
- Added more sources to gain naval professionalism

### Fixes ###
- Fixed the Skykiller Gallery. Should now work properly.
- Fixed the Iron Orc missions giving you permanent claims on far away uncolonized provinces
- Fixed the Alessian Rebellion choosing not to support Alessia leaving them with a random ruler
- Fixed the spawn location of Clan Rourken
- Western Dwemer now have Dwemer Exodus ideas
- Fixed the Imperial Ambassador modifier giving liberty desire instead of reducing it
- Fixed Locate Dwemer Constellation buttons moving to the choosen Constellation
- Added various permanent tradegoods to Skyrim, Hammerfell, Cyrodiil, Summerset, and Akavir
- Added a stability, and legitimacy hit to swapping out government reforms
- Alessian Revolt will now take provinces from Daedric nations during war while converting them to the Nedic pantheon at the cost of devastation until the year 190, or Alessia dies.
- Added combat width penalty modifier to terrain
- Western Dwemer will now spawn in Western Skyrim/Hammerfell to simulate the Dwemer exodus of Clan Rourken/various dwemer
- Global events should now be avaible in performance-friendly mode
- Fixed Transakavir gurantiing itself
- Fixed decision to rebel againts overlord
- AI will no longer spare all their point on culture convertion decisions
- Separated national ideas for Dragon Cult tag and Dragon culture
- Various minor grammar fixes in localisation

### Deletions ###
- Deleted various base bonuses to gov cap, aggressive expansion, unjustified claims, etc...
- Took away the AI immunity to the Country Collapse disaster
- Deleted unrest from corruption
- Deleted the base bonus to supply limit
- AI no longer gets free professionalism per year

Cập nhật: 17 Thg08, 2024 @ 4:34pm
bởi Aetherum

v 3.3.0a

- Hotfix update

Cập nhật: 14 Thg08, 2024 @ 3:53pm
bởi Aetherum

##############################
Version: 3.3.0
Date: 15.08.24
EU4 Version: 1.37.*
##############################

### Overhauls ###
- Overhaul of Mercenary Companies

### Additions ###
- Added Dwemer Observatory Mechanic
- Added Knightly Orders Mechanic for Bretons
- Added new Flavour Names for some Estates
- Added 7 new Holy Orders for Druids, Old God Followers and Students of Magnus

### Changes ###
- Increased lifespan of Rulers, Heirs and Consorts by 70%
- Rebalanced Hegemons
- Rebalanced Holy Orders
- Nerffed some Privileges
- Nerffed Trade Income and Trade Companies
- Buffed Guru mechanics for the Old Ways religion
- Introduced limitations of Manpower, Sailors, Land and Naval and Forcelimit for big nations to avoid value overflow
- Buffed various Government Reforms
- Increased number of Lucky Nations on start way beyond basic 8
- Set lore friendly Dynasties for Nordic, Breton and Chimer nations
- Rebalanced Edicts
- AIs now will be more eager to send conditioners to other AIs, who fight the player
- AI no longer uses only infantry mercenaries
- Ally-AI may ask the player to continue the war, if more profits could be achieved
- Increased cost for culture and religion conversion in territories
- Introduced Black Maw tribe to Black Marsh

### Fixes ###
- Fixed age of expansion objective
- Allowed player to complete the mission with non-march subjects
- Fixed coast_raid_range values
- Fixed various small issues with missions
- Fixed a couple of sprite packs

Cập nhật: 14 Thg07, 2024 @ 7:57am
bởi Aetherum

##############################
Version: 3.2.9
Date: 14.07.24
EU4 Version: 1.37.*
##############################

### Overhauls ###
- Overhaul of Enchantments-Policies
- Overhaul of Generic Mission Tree

### Additions ###
- Added Mission Tree for Nedic nations
- Added 5 Events for Nedic Mission Tree
- Added 12 Events for Aedric Nations
- Added province culture requirements to descriptions of special units

### Changes ###
- United Mission Tree of Oblivion and Nirn Vampires
- United Mission Tree of Solitude and Windhelm
- Added more countries to the Nordic Empire
- Added more nations to Skyrim for the 57.1.1 start date
- Reduced number of rebels spawned by privileges
- Reduced the number of Estates, which can be affected by one event at the same time
- Reduced Penalties for having how Crownland
- Rebalanced Crownland change via Estate Privileges
- Rebalanced Estate Privileges
- Smithing Mechanics now considers provinces owned by subject nations as well (@Farenmor)
- Orsimer Rebeles, spawned via events, will no longer automatically take control over their province of origin
- Rebalanced National Ideas for Nordic Nations
- Included Falmer culture in Skyrim Land-Land-via-Land Channels
- Added Mages Estate to Crownland Interactions
- Added more provinces to highlight Mission triggers
- Decreased Manpower gain from repetitive Events, Agendas, Privileges, Government Mechanics and Decisions
- Decreased manpower gain from war exhaustion
- Expanded but limited overlord rebellion
- Added clarity to Mission triggers
- Rebalanced Decisions tied to Government Reforms
- Increased desire of AI to build forts
- Added more Leaves to Trees
- Missions, in general should now consider ownership of provinces by subjects valid to fulfil mission requirements
- Spawning Nine Divines now also accepts subjugation of regional capitals
- Excluded Ice Age and Year Without Sun events for Oblivion nations
- Increase of monarch skills updates the monarch bonuses
- Increased Alchemy Concentration gain from Monarch Powers
- Decreased price for Alchemy Ingredients by 75%

### Fixes ###
- Fixed Building Focuses Estate Agendas
- Fixed Benevolence of Mara Holy Order
- Fixed Holy Orders window
- Fixed National Advancement government mechanic
- Fixed Plutocracy, Tribal Voice, Become Theocracy (Natives), Daedric Republic and Pirate Republic Government Reforms
- Fixed College of Winterhold, Jarnfell Pass, Moonlit Cove and Autaux Monastery Great Projects
- Fixed Age of Invasions objective
- Fixed Smithing Bonuses
- Fixed Estate Privileges
- Fixed Altmer, Orsimer, Breton, Khajiiti, Sload, Tang Mo, Yokudan, balmoral and Snow Elven Missions
- Fixed province positions
- Fixed Alchemy UI
- Fixed various minor localisation bugs

Cập nhật: 31 Thg05, 2024 @ 11:03am
bởi Aetherum

v 3.2.8b

- Hotfix update

Cập nhật: 31 Thg05, 2024 @ 10:42am
bởi Aetherum

v 3.2.8a

- Hotfix update

Cập nhật: 30 Thg05, 2024 @ 5:04pm
bởi Aetherum

##############################
Version: 3.2.8
Date: 31.05.24
EU4 Version: 1.37.*
##############################

### Additions ###
- Completed Overhaul of Estates
- Added 205 Estate privileges
- Added "The Great Sea" song by Scott Buckley
- Added "Fate & Fortune" song by Scott Buckley
- Added "Jade" song by Scott Buckley
- Added "Light in Dark Places" song by Scott Buckley
- Added "Precipice" song by Scott Buckley
- Added "The Black Waltz" song by Scott Buckley
- Added "Theory of Machines" song by Scott Buckley
- Added "Where Stars Fall" song by Scott Buckley

### Changes ###
- Updated and Rebalanced Ruler Personalities and Ancestor Ruler Personalities
- Marines are set to be available for every nation
- Increased bonuses and penalties for leaving certain amount of prestige, including AE, Fervor and Estate Loyalty
- Nerffed 6th Shock idea
- Increased size of Privileges Selection Menu
- Rebalanced Summerset Ideas
- Tweaked tense music trigger to be activated more often
- Rebalanced requirements for Hegemonies
- Orsimer Great Raid targets now last only for 25 years
- Moved Chorrol's trade center from Castle to the City

### Fixes ###
- Fixed Holy Orders UI for smaller screens
- Fixed Local build time being global for some missions
- Fixed modifier scaling for Hammerfell and Cyrodiil monuments
- Fixed requirements of certain missions regarding having estates
- Holiday events should now count the leap year

### Deletions ###
- Removed old Estate privileges

Cập nhật: 9 Thg05, 2024 @ 10:15am
bởi Aetherum

v 3.2.7a

- Fixed version warning

Cập nhật: 8 Thg05, 2024 @ 6:55pm
bởi Aetherum

- Removed dev folder for Steam upload