Garry's Mod

Garry's Mod

Black Mesa Experimental Weaponry
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Mis à jour le : 7 nov. 2020 à 12h41

-Fixed the last skin for the sliding door
-Changed the fuccin CSS hand texture

Mis à jour le : 6 nov. 2020 à 14h02

-Fixed name override conflict when trying to use both HEV suit and oxygen tank
-Oxygen tank now blocks the nerve gas damage type (if anyone uses it that is....)

Mis à jour le : 6 nov. 2020 à 10h44

-Added a franchi spas
-Added recoil to the primary laser entity
-Added force to the rocket engine
-Fixed incredible large range for rocket engine damage
-Fixed being able to trigger the cremator from inside
-Fixed orientation of shredder drums

Mis à jour le : 6 nov. 2020 à 7h33

-The rocket engine is now functional
-Nerfed the lightning gun
-Fixed most doors wire I/O not working
-Fixed QE zapper sometimes reaching victims that it shouldn't hit

Mis à jour le : 6 nov. 2020 à 5h20

-Added some more doors
-Fixed damage sounds still playing from entities even when broken

Mis à jour le : 4 nov. 2020 à 11h59

-Added blasting kit
-Added shredder
-Added grapple hook
-Added rocket crowbar
-Added pathway marker for walls
-Added another laser
-Fixed the wire outputs on the airlock doors
-Fixed some HECU sentry prop collision damage
-Fixed tactical map fire delay and mortar round spawning
-Fixed jump ramp sometimes not working
-Fixed waypoint marker pickup not giving ammo

Mis à jour le : 1 nov. 2020 à 12h32

-Added useable airlock doors
-Added working xen jump ramp
-Added pathway markers
-Added oxy tank to survive an oxygen destroyer event

Mis à jour le : 31 oct. 2020 à 14h28

-Some changes to the oxygen destroyer

Mis à jour le : 31 oct. 2020 à 7h52

-Some changes to the tactical map

Mis à jour le : 25 oct. 2020 à 7h18

-Minor changes to the matter materializer
-Aded physical shake when primary laser and ams hit the ground