Starbound
Any Capture Reloaded
19개 중 1~10개 표시 중
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업데이트: 2020년 1월 8일 오후 3시 53분

Fixed a bug which caused enemies that could spawn on walls and ceilings to error and die instantly when FU was in use.

업데이트: 2019년 6월 24일 오후 2시 09분

Fixed an outdated portion of a script which could have caused some behavior issues.

업데이트: 2019년 6월 24일 오후 1시 49분

The mod is now compatible with Version 1.4. Thanks again to Hubnester for his help!

업데이트: 2018년 5월 26일 오후 10시 09분

Ah... and of course I forgot to do something;

I adjusted the capture health fraction on Tentagnats so that they can be caught without being damaged. For those of you who actually want one of those as a pet.

업데이트: 2018년 5월 26일 오후 9시 48분

A pretty notable update in my opinion-

I made Dreadwing's penguin UFO minions capturable. They'll circle around you and fire shots at enemies, which I think is pretty cool.

Much more notable than that, though, I did something I did not think I was going to be able to accomplish: I finally made the Erchius Ghost a capture!
It'll target hostile enemies and drain their life when near enough to them, and its speed scales with the amount of Erchius fuel, both crystal and liquid, held by its owner. In order to accomplish this, though, I did have to modify the ghost slightly, and while it is still practically unkillable by the player it now suffers knockback from their attacks. It's a worthy tradeoff, though.

Have fun with these, I know I will :D

업데이트: 2018년 5월 17일 오후 3시 20분

Version 1.2.0 release! Woo!

I made a couple minor edits to the Heavy Drone script- it will now not follow the player when attached to a Pet Tether, and should also no longer exhibit an insta-death bug upon loading in when you enter a map it is active in.

Additionally, I finally made Penguin Tanks capturable... do with that what you will XD

업데이트: 2018년 4월 28일 오후 5시 07분

A quick metadata change which I should have dealt with earlier... I removed the insanely high priority I temporarily gave this mod while fixing some compatibility issues. If it has any other incompatibilities which I'm not aware of at the moment, you might see them now. (There probably aren't too many, but let me know if you find any anyway.)

I also modified the metadata so that this mod is guaranteed to load in after the original Any Capture, and thus the mod is now compatible with its outdated version; kind of pointless since I already explained that this mod isn't supposed to be used with that version anyway, but I figured I might as well just so that nothing game-breaking happens if someone's accidentally subbed to both at once.

업데이트: 2018년 4월 16일 오후 1시 48분

The AI for Po Golems and Astrofae have been patched up by Hubnester. Po Golems' projectiles will spawn Po on the same team as themselves (i.e. if the golem has been captured by you, the Po will fight for you as well), and Astrofae now target enemies rather than the player after being captured.

업데이트: 2018년 4월 15일 오후 8시 32분

Heavy Drones are now un-broken! They'll follow and fight for you like good little giant hulking robots.

업데이트: 2018년 3월 30일 오후 2시 45분

Ahem... I broke Heavy Drones. Again.

They should be fixed now. They'll still try to attack you after being captured, though.