Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
Hiển thị 121-130 trong 325 mục
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Cập nhật: 21 Thg09, 2019 @ 2:42am

(Update v1.2.0.4)
General:
  • Issue where British Company Command Post can not be constructed even after Platoon Command Post upgrades have been researched have been fixed.

  • Issue where British AI does not tech up has been fixed.

  • Mod UI has been updated.

Cập nhật: 20 Thg09, 2019 @ 9:35pm

(Update v1.2.0.3)
General:
  • For non-HC Game Modes AI on-map artillery units can now attack enemy sectors but will prioritize vehicles.

  • All off-map strategic bombing abilities have been reworked. The number of waves have decreased but number of bombs dropped per aircraft have increased. The waiting time for bombers has also increased slightly.

  • M5 Anti-air halftrack has been added to Support Weapon Kampaneya to make it more accessible.

  • New UI icons have been added for T-30 Heavy Assault Tank.

  • Soviet Observation Post animations have been improved. Player can now differentiate between munitions and fuel caches.

  • Recovery halftrack recovery animations have been reworked.

  • German 221 and 222 armored cars UI icons have been updated.

  • Trench network protection aura animation has been added.

  • Churchill support smoke ability has been improved.

  • All aura animations have tweaked for more immersive gameplay.

Cập nhật: 19 Thg09, 2019 @ 6:23am

(Update v1.2.0.2)
General:
  • Commissar has been added to the Special Rifle Command.

  • SAS Officer has been added to the commando glider.

  • Commandos medium to short range performance has been improved.

  • Sturm Offizier now has four guards instead of three, but its cost has been increased from 340 to 400.

  • Jaeger light infantry has a limit of three squads at a time.

  • Knight Cross Holders character animation has been reworked.

  • Soviet sniper will now use only male character, because female character has some animation issues.

  • Squad leaders positioning has been improved. They will now take the center of the squad.

  • USF lieutenant, captain and major now need 1 CP to deploy.

Cập nhật: 17 Thg09, 2019 @ 3:37am

(Update v1.2.0.1)
General:
  • Vehicle wreckage will not spawn vehicle on recovery if it is on fire.

  • UI of Pantherturm upgrade has been improved.

Cập nhật: 17 Thg09, 2019 @ 2:13am

(Update v1.2.0.0)
General:
  • Rare instances where Command Point system stops working as intended have been fixed.

  • Smoke from vehicle wreckage no longer blocks shots and line of sight.

  • Vehicle spawn positioning from their wreckage recovery has been improved.

Cập nhật: 11 Thg09, 2019 @ 10:12pm

(Update v1.1.9.9)
General:
  • All mobile teams weapons will now stay less longer on the battlefield after getting abandoned. This is done to improve the performance in the late game.

  • Issue where jaeger light infantry could not spawn from certain ambient buildings has been fixed.

Cập nhật: 9 Thg09, 2019 @ 8:32pm

(Update v1.1.9.8)
General:
  • Osttruppen cover bonuses not apply properly when they are garrisoned.

  • Minor UI issues have been fixed.

Cập nhật: 9 Thg09, 2019 @ 2:45am

(Update v1.1.9.7)
General:
  • All defensive structures now receive lesser damage from small arms.

  • Campfire healing and fire auras' range has been decreased from 10m to 7.5m.

  • Buildable campfire healing aura has been improved.

Cập nhật: 8 Thg09, 2019 @ 12:48am

(Update v1.1.9.6)
General:
  • Soviet, USF and British automatic unit dispatch abilities have been improved.

  • Reserve conscripts will now come together with T-34 medium tanks for soviet reserve abilities (level II and III).

  • Artillery barrages of soviet reserve abilities have been synchronized to fire correctly on enemy sectors.

Cập nhật: 7 Thg09, 2019 @ 2:31am

(Update v1.1.9.5)
General:
  • Animation issues of buildings and structures on winter maps have been fixed.

  • All buildings and structures will now show correct winter skins.

  • OKW starting concrete bunkers at the base can no longer be upgraded into pantherturms.