Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
Viser 171–180 av 325 bidrag
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Oppdatering: 6. juli 2019 @ 0.41

(Update v1.1.5.4)
General:
  • Soviet observation post has been reworked. It can spawn and heal infantry units, drop weapons and act as a forward retreat point.

  • Soviet observation post has a limit of two now.

  • Soviet forward HQ has been reworked as well. It can spawn infantry units as well and can act as a forward retreat point.

  • AI target identification has been improved.

  • AI will try to keep front armor of vehicles forward for better protection.

Oppdatering: 5. juli 2019 @ 4.31

(Update v1.1.5.3)
General:
  • Mod UI has been updated to work properly with the latest version of our Game Modes.

  • Known UI issues have been fixed.

Oppdatering: 5. juli 2019 @ 2.23

(Update v1.1.5.2)
General:
  • Player upkeep costs have been decreased to provide enough manpower for infantry reinforcements at higher Pop Caps.

  • AI sWS truck deployment related issues have been fixed.

Oppdatering: 4. juli 2019 @ 20.44

(Update v1.1.5.1)
General:
  • Buildable rocket artillery units construction time has been decreased from 90 to 75 sec. This affects panzerwerfers, katyushas and stuka halftracks.

  • Volksgrenadiers cost has been increased from 240 to 250 manpower.

  • S-mine field cost has been increased from 35 to 50 munitions.

  • AI infantry deployment in battle stage II and III has been improved.

  • AI heavy tank deployment is battle stage III has been slightly nerfed.

  • AI squads weapon pickup has been improved as well.

Oppdatering: 3. juli 2019 @ 6.08

(Update v1.1.5.0)
General:
  • British glider-borne commando HQ now has a deployment limit of two.

  • All medium tanks' deployment rates and costs have been adjusted.

  • Base buildings' construction rates have been tweaked for all factions to improve gameplay.

  • All obstacle and defensive structures construction speeds have been slightly decreased to avoid construction animation issues.

Oppdatering: 3. juli 2019 @ 0.10

(Update v1.1.4.9)
General:
  • Next stage Mod weapon revamp has been implemented successfully.

  • All medium tanks' weapon characteristics have been reworked.

  • T-34/76s, M4(75) Shermans, and Cromwell medium tanks anti-tank performance have been significantly enhanced.

  • Higher tier medium tanks which includes easy eights, jumbos, comets, and T34/85s can now effectively counter heavy armor when deployed in groups.

  • KV-1, Sherman bulldozer and Churchill infantry tanks have been improved as well.

  • All infantry and mortar halftrack call-in abilities now require 1 CP instead of 2 or 3 CP. This also effects infiltration units, glider commandos, air dropped units, snipers and knight's cross holders.

  • Soviet lend lease commander's heavy mortar ability has been substituted with air dropped pack howitzer ability.

  • Mod UI has been updated successfully w.r.t latest relic patch. New icons have been added as well.

  • Glider Commando ability's recharge time has been increased from 46 to 90 seconds.

  • USF paratrooper ability has been fixed and is now working normally.

Oppdatering: 1. juli 2019 @ 7.53

(Update v1.1.4.8)
General:
  • Command Point not increasing bug has been fixed.

  • If a match goes very long and results in a stalemate, AI bonuses will be automatically removed.

Oppdatering: 1. juli 2019 @ 7.04

(Update v1.1.4.7)
General:
  • Command Point system has been tweaked to improve gameplay immersion during each battle stage.

  • AI unit emphasis has been adjusted to suit the needs of each battle stage, i.e infantry emphasis in BS1, medium tank emphasis in BS2, and heavy tank emphasis in BS3.

Oppdatering: 23. juni 2019 @ 8.54

(Update v1.1.4.6)
General:
  • Wehrmacht panzerschreck upgrade bug has been fixed.

  • Player manpower upkeep cost has been increased.

  • Player Pop Cap has been decreased from 150 to 120.

  • Supply yard Pop Cap upgrade now grants 30 extra Pop Cap instead of 50.

  • AI unit deployment has been slightly tweaked as well.

Oppdatering: 23. juni 2019 @ 3.27

(Update v1.1.4.5)
General:
  • AI unit deployment has been readjusted. Easy AI's efficiency has been significantly decreased. while standard AI's has been nerfed as well. Hard AI's efficiency has been slightly decreased, but Expert AI performance is still the same.

  • Replacement AI which takes dropped-out human player's position has been significantly improved.