Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 30 jul 2019 om 3:41

(Update v1.1.6.4)
General:
  • Trench network animation has been redone.

  • Trench network can now be dragged like a sandbag fence to have a continuous structure.

  • Trench network defensive bonuses now apply properly to all infantry units.

Update: 28 jul 2019 om 6:37

(Update v1.1.6.3)
General:
  • Trench network has been added to engineers of all factions. Trench Network provides excellent cover to troops from damage and suppression.

  • Slit trench emplacement has been improved.

  • All infantry controlled team weapons including mortars and anti-tank guns can pass through tank traps.

  • Infantry sections and sappers veterancy changes have been tweaked.

  • 6-pounder AT-gun veterancy sprint ability now cost 5 munitions.

  • Flammpanzer 38 'Hetzer' has been added to elite troops doctrine commander.

  • B-4 howitzer has been added advance warfare tactics and partisans tactics commanders.

  • Repair station has been added to soviet tank hunter tactics and defensive tactics commanders.

  • Repair station player upgrade has been added to Support Weapon Kampaneya.

  • Repair station has a limit of three at a time and now cost 125 manpower.

  • All field defenses and fortifications have been improved.

  • Advance assembly upgrade for Forward Assembly no longer repair structures. It repair only vehicles.

  • All reserve units deployment time has been increased. Reserve conscript are now available at 101 CP but takes 10 mins between deployment.

  • USF and British medics have been improved. They can now heal on the move and on a slightly larger radius.

  • Tommy healing ability has been completely reworked. Each squad can now heal only themselves.

  • Wehrmacht infantry field first aid ability has been reworked. Each squad can now heal only themselves.

  • Mines can no longer be build on structures and on previously placed mines.

  • Soviet flare mine ability has been improved.

  • Mod UI has been further improved as well. New icons have been added.

Update: 20 jul 2019 om 9:10

(Update v1.1.6.2)
General:
  • Panzergrenadiers and panzerfusiliers now have one slot item space instead of two.

  • USF and British medics' heal area has been increased.

  • USF and British medics now have a deployment limit of three at a time.

  • Command Point timers on base hq and Game Modes UI panel have been synchronized.

  • New icon has been added to paratroopers m1919a6 LMG upgrade.

Update: 20 jul 2019 om 4:24

(Update v1.1.6.1)
General:
  • AI issues due to the latest relic path has been fixed.

  • Jagdtiger veterancy five bug has been fixed.

  • KV-2 main gun weapon reload time has been decreased is now competitive with IS-2 and ISU-152.

  • KV-2 main gun range has been slightly decreased but shell damage has been marginally increased.

  • KV-2 and ISU-152 veterancy changes have been adjusted.

  • King tiger shell damage has been slightly increased as well.

Update: 19 jul 2019 om 9:59

(Update v1.1.6.0)
General:
  • Mod has been updated as per the latest Relic patch.

  • USF armor company M21 mortar halftrack dispatch ability has been fixed.

Update: 19 jul 2019 om 8:39

(Update v1.1.5.9)
General:
  • Wehrmacht supply truck lock-down ability has been reworked. It can not only lock-down sectors but can also provide supply line to surrounding territories even if they are disconnected from the base.

  • Supply truck armor and heath has been slightly improved.

  • Supply truck now has a deployment limit of two at a time.

  • AI has been slightly tweaked for better infantry gameplay across all battle stages.

  • Mod has further optimized to a more fluid experience.

Update: 12 jul 2019 om 22:22

(Update v1.1.5.8)
General:
  • Issues with vehicle recovery where certain wreckage could not be recovered have been fixed.

  • Vehicle death animation has been improved. Vehicle brew up animations have been removed.

Update: 11 jul 2019 om 3:50

(Update v1.1.5.7)
General:
  • Command Point system has been tweaked. Player now has more time for infantry only gameplay during BS1, and during BS2 player has more time for high tier medium tank combat.

  • Su-100 has been added in the place of Su-85 tank destroyer.

  • Opel blitz now have a limit of 3 instead of 4.

  • Main gun range increase upon hull down has been slightly nerfed.

  • Heat shell ability cost has been increased for heavy OKW armor. Heat Shell upgrade's cost has been slightly increased as well.

  • All vehicle repair abilities now require 109 CP instead of 110 CP.

  • Tank Commander ability for OKW now needs 112 CP instead of 110 CP.

  • Minor UI issues have been fixed as well.

Update: 8 jul 2019 om 3:42

(Update v1.1.5.6)
General:
  • Rare instance where player stopped earning Command Points have been fixed.

  • Wreckage will only spawn units on vehicle recovery if it is within the Pop Cap limit. Players can no longer go above Pop Cap limit.

  • Goliaths and Opel Blitz truck now have a population requirement of two, infrared halftracks take population of three, valentine and all Panzer IV variants take population of four, KV1 and KV8 take population of five, while KV2s take population of six.

  • Offensive abilities of combat engineers, paratroopers, sturm officers, and guards can no longer be used within buildings.

Update: 6 jul 2019 om 6:36

(Update v1.1.5.5)
General:
  • Soviet observation post limit of two was not working properly, with this patch it is fixed.

  • Mod UI has been optimized again to fix issues due to the previous patch.