XCOM 2
[WotC] The MOCX Initiative
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更新于:2017 年 12 月 26 日 上午 8:08

Build Combat Chips now produces 3 chips for 75 supplies.

Fixed localization of coil weaponry.

PCSes should now show proper images in the ability screen.

更新于:2017 年 12 月 8 日 下午 11:55

ADVENT Gauss Cannons should now have the proper animation set.

Added an example customization folder and .ini: example converts most MOCX soldiers to use EXALT cosmetics and voice pack.

更新于:2017 年 12 月 6 日 下午 12:59

MOCX Rangers should no longer use run and gun if melee ends up being a preferred option.

They are also now a bit less grenade happy.

更新于:2017 年 11 月 16 日 下午 5:01

Fixed localization for one of the encyclopedia entries.

更新于:2017 年 10 月 29 日 下午 12:36

MOCX units can now only activate their evac ability if they have any action points remaining. Also made odd numbered squads (5, 7, 9, etc) require the majority of the squad to be dead before they'll consider evacing.

更新于:2017 年 10 月 29 日 上午 12:56

Reclaimed should now properly spawn with Skirmisher-style customization when first generated.

Class-based appearance options should now 100% work.

更新于:2017 年 10 月 20 日 下午 4:28

Switched to uncooked content again. Testing does seem to indicate the Fall 2017 patch fixed the prior issues with this.

更新于:2017 年 10 月 17 日 上午 11:42

Dark Events should no longer be made by MOCX HQ if it has been destroyed.

MOCX soldiers should now properly use tier 2 or tier 3 armour appearances if applicable in their propaganda posters.

更新于:2017 年 10 月 16 日 下午 12:56

Mod should now clear out a project at MOCX HQ if it was a dark event already completed in the game.

Notifications for dark events should now properly appear if it's from a mission completion.

更新于:2017 年 10 月 15 日 下午 6:48

Edited XComDarkCustomization.ini to reflect new information I've gathered about how the game handles .inis

This should be the last time I have to interface with this system, honest.


Fixed bug where Training Raid would always upgrade MOCX to Plasma, even if they haven't researched Coil yet.