XCOM 2
[WotC] The MOCX Initiative
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Mis à jour le : 24 sept. 2017 à 21h35

Capture check should now properly exclude certain classes. (Currently just the Reclaimed and Psi Agent)

Mis à jour le : 24 sept. 2017 à 19h21

Cheat to force MOCX on missions now works as intended.

(I am very smrt and let the cheat be affected by Dark XCOM HQ status: it now works even if it's disabled)

Mis à jour le : 24 sept. 2017 à 18h22

Reclaimed should now grapple offensively if possible.

Added capture feature for MOCX units if using Maluco's Extract Corpses mod: classes don't transfer over because I'm not about to go insane trying to ensure compatibility with class overhauls, but ranks should scale properly depending on the MOCX unit's own rank.

Chance to successfully capture scales with experience.

Mis à jour le : 24 sept. 2017 à 6h15

Fixed missing localization.

Covert Actions should now 100% obey the rules set for them.

Mis à jour le : 23 sept. 2017 à 16h53

Mod now obeys usage of UseEntireAppearance again.

Fixed incorrect formatting of Reclaimed customization in XComDarkCustomization.ini

Mis à jour le : 23 sept. 2017 à 10h20

Added helmet to default appearance for the Reclaimed.

Reclaimed now get two abilities per level up.

Posters are now made out of every surviving MOCX soldier after an encounter.

Reclaimed and Psi Agents should now be able to evac when necessary.

Fixed issue where MOCX could spawn on missions with a Ruler active.

Mis à jour le : 22 sept. 2017 à 18h40

Fixed issue with how MOCX soldier appearances were applied: it should now obey the priority of appearances (Class based then armour based then general)

MOCX Soldiers in propaganda posters should now use their combat appearances

Mis à jour le : 22 sept. 2017 à 8h31

Covert Actions should no longer respawn after completing them.

Mis à jour le : 20 sept. 2017 à 7h55

Moved Gremlin Death Check to an Event Listener Template. This should avoid any issues with trying to use abilities on cosmetic units.

Mis à jour le : 19 sept. 2017 à 20h57

Custom gremlins are now actually visible.