XCOM 2

XCOM 2

[WotC] The MOCX Initiative
Zobrazuje se 11–20 z 156 položek
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Aktualizace: 10. kvě. 2022 v 7.20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Aktualizace: 5. kvě. 2022 v 8.29

MOCX Leader unit should actually spawn as intended now.

Aktualizace: 11. úno. 2022 v 8.44

Removed Spec Ops Durability from rookies.

Aktualizace: 10. úno. 2022 v 10.45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Aktualizace: 29. led. 2022 v 14.52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Aktualizace: 15. led. 2022 v 17.58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Aktualizace: 6. led. 2022 v 21.31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Aktualizace: 3. led. 2022 v 18.44

Added log statements to show what precisely is failing the bleed out check.

Aktualizace: 30. pro. 2021 v 9.19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Aktualizace: 7. pro. 2021 v 17.37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.