Garry's Mod
Star Wars Lightsabers
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Aggiornamento: 9 mag 2013, 8:20

* Minor changes and bug fixes

Aggiornamento: 6 mag 2013, 6:00

* Fixed a few bugs
* Added convar to switch back to old Force system ( rb655_lightsaber_newforce )
* Changed controls once again:
Mouse 1: Swing
Mouse 2: Use Force power
E + Mouse 1: Cycle Force powers forward
E + Mouse 2: Cycle Force powers backwards

Aggiornamento: 4 mag 2013, 8:07

The "May the 4th be with you" update.

* You can now slice zombies and fast zombies in half!
* If set, your newly created Lightsaber SWEPs and SENTs will inherit values of the Tool
* Greatly improved playermodel animations for the SWEP ( Player will lower his lightsaber if it will hit ceiling while crouching through a vent or something )
* Default ( and recommended ) length of a lightsaber blade is now 42
* Adjusted SWEP blade position a bit
* Added underwater effects

* Fixed a bug with custom playermodels and the SWEP, so you can now use custom playermodels with it
* Fixed bugs with trails
* Fixed Lightsaber SWEP hit detection
* Fixed Lightsaber SWEP blade rendering problems

* New force system
* Added Ignite Force type
* Renamed Force Push into Force Repulse
* Force repusle now turns NPCs into ragdolls
* New controls:
Mouse 2: Use current Force
Mouse 1: Swing / scroll through force types ( When saber is diabled )

Aggiornamento: 31 dic 2012, 16:10

Aggiornamento: 31 dic 2012, 7:39

Aggiornamento: 8 dic 2012, 8:54

Aggiornamento: 8 dic 2012, 8:45

Aggiornamento: 8 dic 2012, 7:52

Aggiornamento: 8 dic 2012, 6:53

Aggiornamento: 7 dic 2012, 9:59

* Added "Enabled on spawn" option
* Inner blade is only black/white now
* Removed envmaps from hilts
* Readded phong for hilts
* Fixed some presets
* Fixed some errors
* Added "Edit Properties" support