Garry's Mod

Garry's Mod

3,465 ratings
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
4
4
6
3
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
733.958 MB
Jun 28, 2016 @ 11:22am
May 23 @ 8:50pm
95 Change Notes ( view )

Subscribe to download
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

Description
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Popular Discussions View All (7)
8
Dec 7, 2024 @ 3:53pm
Model usage for my addon
Aaron
19
Jul 27, 2022 @ 6:51am
What to expect next?
Ruko
4
Aug 10, 2022 @ 8:15am
Introduction
Takimara
1,924 Comments
Democratic Ice Noodle 4 hours ago 
Small question is the units used to determine melee range is that in Hammer Units? Just curious because later in the score sheet when I do my final pass I want to convert that to meters.
Global  [author] 13 hours ago 
Can reproduce, it involves holding primary attack after using secondary attack
No ETA on a potential fix! In the meantime, simply don't shoot right after using secondary attack
Bastarnae 13 hours ago 
VULCANUS-7 alternate firing mode and animation is glitched and randomly doesn't work.
Global  [author] 15 hours ago 
Need more info.
Any lua errors? What did you do to cause the crash?
Did you test with no other mods enabled?
What branch are you playing on?
Are you using an autoexec config?
Did you change your dxlevel?
I need more info to help, because TFA CSO isn't crashing for anyone else.
Crash game
Democratic Ice Noodle Nov 17 @ 9:40pm 
I recall seeing a couple of new work in progress guns in the github while I am making my score sheet which is 391 weapons deep so far.
Swagnots17 Nov 12 @ 7:45am 
alright!
Global  [author] Nov 11 @ 7:42pm 
Soon? Nah
It'll be ready when it's ready, we don't give any ETAs!
Just keep an eye out on the GitLab for updates
Swagnots17 Nov 11 @ 1:39pm 
will there be new weapons soon in each part?
Global  [author] Oct 14 @ 11:41am 
Why?
There's plenty of open space in other parts - no point making another add-on until we have to