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Obviously Valve intentionally made the sandman work differently on giants than on regular players, so I imagine what they probably meant to do is to make giants only be stunnable up to 75%, i.e. the very most you could slow them down to, even with a moonshot, would be half of their typical movement speed. Based on that hypothesis, they got the diagonal part of the graph right, but then they ♥♥♥♥♥♥ up the moonshot part by setting it to 100% rather than 75%.
For ball travel times of less than 1 second (non-moonshots), the stun duration is 6 times the travel time (so: 0~6 seconds, based on range). For travel times over 1 second (moonshots), the stun duration is 7 seconds. Crit balls have an additional 2 seconds of stun time in all cases.