Door Kickers

Door Kickers

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My favorite breaching formation and How to tactical
由 Original Punkcln 制作
Hello guys, I have been playing Door Kickers and some other tactical shooting games for a long time and I want to share my "favorite" breaching formation in Door Kickers with some little but important tactics.. so hope you will like it.
   
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About this formation
First, my favorite breaching formation in Door Kickers is having an operator approached near the door from the side and another operator aiming at it.


This can be changed too, depends on the situations, map's layout and number of avaiable operators, you can add more Assault operators to aim at the door and send a shotgunner to shoot the doorknob etc. The good thing from using this formation is that you can shoot enemies on the other side of the door faster than having SWAT units kick the door and rush in at the same time. They will have much slower time to ready their weapons and have more chance to get shot from unexpected locations.

This formation is suitable for slower paced playstyle with a greater chance to keep all of the operators alive.
Adapt?
This formation is useful in some other tactical shooting games too. Like in Counter Strike Global Offensive, the map de_Nuke has a openable door near the bombsite. If you can work with your team and ask a teammate to open the door from the side while you are aiming at the door, it will be much safer than opening the door by yourself. Or in Insurgency, a hardcore tactical shooting game, this formation can be changed for securing cornors of buildings or walls. Having teammates to watch cornors to the right and left while you are aiming at the center will reduce a lot of risks when fighting againt enemies, it's always good to have a friend helping you out.
A little explaination
This formation is being used officially in combat, I believed. Because the breachers have more chance of winning firefights when they have more time to ready their weapons. (This is why SWAT units usually keep their guns ready all the time when they enter buildings) It affects the perspective and easiness to be targeted of operator's body too, the further away they are from the enemies the safer they will be. Just like in other shooting games, bigger targets are easier to shoot than the smaller ones and Door Kickers did this logic very well. Enemy bots in Door Kickers have lower accuracy when they have to shoot far away targets so keeping distances is a good idea ,but you may don't want to use this strategy if your operators are equipped with CQB shotguns or bad-accuracy SMGS.
Be more tactical (why not?)
Breaching is all about clearing just one building or a few rooms, so plan your moves carefully, just a little mistake can cause you to lose a teammate due to the risks to get shot and complex building layout. Take time to think and find oppotunities then develope tight tactics and safe moves toward the objectives.
Gatering information is important too, if you had played Tom Clancy's Rainbow Six game, you might know how important the information about enemies and hostages location is.
Using a spycam to see under doors into the other room is a very effective way to gather information for your squad's plan. Running blind into a room full of bad people carrying AK47's is sure not a good idea.

But, if you want to be better at these kind of games, just don't rush and go YOLO because this will give you nothing but failure...
even if you succeed, it's not from your intelligence.

In conclusion, tactical games are difficult and require a lot of patience to play and learn. It just matters if you can handle or not.

9 条留言
Hate Bear 3 月 22 日 下午 5:47 
It's been a while since I've actually ran this campaign, but this guide got me to thinking. I pretty much ran every mission I could lone operator years ago, but I was never quite 100% clean with it. The truth is you can almost always do better.
Hate Bear 3 月 22 日 下午 5:46 
This one CT trainer in Europe seemed to have the most locked-on angle game I've ever seen, but it's single shooter micro and doesn't apply to this game. He pops the open door at 60 degrees after low-readying repeatedly and slicing tiny angles first. It is optional to then reverse sides for lone operator, a technique often called the Israeli Limited or Limited Penetration because you haven't entered yet.

The idea in all of these is that you minimize the angles you can be shot at from at any given time because your muzzle only fires in one pinpoint at any given time. That is the principle behind all angle SOPs.
Hate Bear 3 月 22 日 下午 5:45 
You can find the real tactics on video, read up on them, or put some time in a unit somewhere. There are a couple of major differences though: stacks are basically always off to one side; the breacher will either be on the same side (usually shotgun with frangible load) and peel off after breach (whether joining the stack or not is optional and SOP, unit-specific). Every operator I have ever seen swing a sledge was on the opposite side of the single stack (for obvious reasons).

You can set up a shoot house yourself and run it dry with blueguns and see for yourself anyway. You'll wind up recreating tactics that work. One shooter looking straight down the fatal funnel could work if he's okay with taking some fire, so either very heavy armor or an extreme weapon. But then again, operators don't rely on their armor. Acting like armor makes you tough leads to you doing dumb things which gets you killed.
WissX 2016 年 7 月 7 日 上午 9:13 
It is perforctly normal to play differently. :steamhappy:
Original Punkcln  [作者] 2016 年 7 月 7 日 上午 4:18 
Guys, I don't want to sound violent, but this is only my style of playing the game. Well, in some parts of some missions, I just do a raid with 4 pointmans.
Anyway, I am very appreciated that you guys came here and read my discussion. It's really good for me to have interactions with people playing this game.
Bluto 2016 年 7 月 7 日 上午 2:18 
The problem is, that without extensively using go codes or hold commands, the unit waiting for the door to open will walk right up to the door and have to lower his weapon since he's so close to it, thus nullifying any advantage you might of had.

I love doing this too but I hate having to set up codes so these idiotic units wont stand so close to the door they cant even shoot when it opens.
WissX 2016 年 7 月 4 日 下午 5:01 
My issue is that you have your squad just stormed and the door man safe. I would do a line to the side. Have the point man lead and the rest gollow to attack. In :ins:I normally just raid it.
Original Punkcln  [作者] 2016 年 2 月 15 日 上午 5:57 
@GuyInJeans

If you still subscribe to thread, I want to say thank you.
Anyway, when I use this formation and meet 2 dudes with armors and AK drum mags, I will move the aiming operator a little to the opposite direction of the door-opener operator, throw a flashbang and move two of them out to shoot at the same time, they will do a lot of damage. Maybe a M67 frag granade mod? I have tried it, it's very lethal. And don't forget to equip spycams, they are very useful to gain information, in order to set up the breach. :timebomb:
GuyInJeans 2016 年 2 月 10 日 上午 7:13 
The only problem I've found with this formation is when there are heavy armor dudes in front of the door or just a lot of baddies. That can usually be solved with more than one guy ready to shoot or just a shotgun though, so not a huge deal.