安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Good guide btw. I might try out some of these builds when I do my next run.... which will be a "Do everything the opposite of how I would in real life" run.
Also, your choice of quirks and stats for Sinpers is good for short fights, the most difficult ones in the game are quite long.
If you're going to give anyone Raised in the Circus, give it to Leadership guy. Leadership doesn't actually buff the Leader himself, it only buffs others. Thus, losing out on Leadership buffs doesn't actually cost him anything.
I would give the Sniper a Coordination of 10 and Speed of 4 and Two-Pump Chump instead of Brittle Bones, personally.