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Still nothing, mech legs are always flat no matter the terrain, I give up.
And as I mentioned in my previous post, I even did a reinstall to make sure...
I guess it just wasn't meant to be. I appreciate all of your replies though, and your animation mod alone is still one of the best ones on the workshop, and it's not even close.
From my understanding the game initially did not ship with IK, but was added later on, but it was only 2 bone IK. So it technically has it, but it doesn't conform to the terrain very well because of the limited bone movement.
AFAIK there is no base game IK, and never was, it was a point of contention on release, and prompted old mods like the one on NEXUS by Navid A1 (no longer works). So I guess what I am asking, is how the heck do I get the built in IK to enable?
I'm not suggesting you are wrong or anything, but there is clearly something going on here. MWO had IK enabled in beta (Legendary Founder, and I regret it) but it was removed when they added 2 more players to matches and killed the knockdowns feature, and hasn't been seen since.
You casually telling me it's already in the game so matter-of-factly is making me feel like I'm taking crazy pills or something.
There will still be some clipping just because of how the game detects collision between the terrain and the foot bones, but the foot will no longer detach and float up into the calf like it does with the base game IK.
That has never changed, I know YAML has it built in, but I don't use YAML.
There's no such option in the game's settings, do I need to edit a file or something? Sorry if all my posts are annoying, but I'm quite passionate about getting this to work.