Sid Meier's Civilization V

Sid Meier's Civilization V

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Melbourne Wonder Pack
   
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标签: Wonders
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2.260 MB
11 月 23 日 上午 5:34
11 月 25 日 下午 7:53
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Melbourne Wonder Pack

描述
Adds multiple Melbourne-themed wonders for Civilization V.

1. Arts Center Melbourne: +6 Culture, 4 slots for Great Works of Music, 4 Musician Specialists and 2 free Musicians. Provides 2 additional slots for Great Music (with no theming bonus) for every city in the empire.

2. Melbourne Cricket Ground: Provides a free Stadium in all cities.

3. Melbourne Museum: +6 Culture and 4 free Archaeologists. 4 slots for Great Works of Artifacts and 2 additional slots for Great Artifacts (with a free theming bonus) for every city in the empire.

4. National Gallery Victoria: +6 Culture, 4 slots for Great Works of Arts, 4 Artist Specialists and 2 free Artists. Provides 2 additional slots for Great Arts (with no theming bonus) for every city in the empire.

5. Queen Victoria Market: Free Caravansary in all cities and provides 2 free Caravans. +200% range to Trade Routes. Each Trade Route from this city gives +2 Happiness and +25% to all yields including Great Person generation. +500 Gold each time a Great Person has been expended.

6. Royal Botanic Gardens Victoria: 2 free Great People. Provides Great Person generation equal to the city's cultural output. City must be built next to a source of freshwater.

7. Shrine of Remembrance: Provides a free Monument in all cities.

8. State Library Victoria: +6 Culture, 4 slots for Great Works of Literature, 4 Writer Specialists and 2 free Writers. Provides 2 additional slots for Great Literature (with no theming bonus) for every city in the empire.

9. Melbourne Zoo: Provides a free Zoo in all cities. (due to mod conflicts, Melbourne Zoo will be split into 2 different versions, one without requiring Enlightenment Era and another one needing it).

Enlightenment Era version: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610999560
Non-Enlightenment Era version: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610997424
6 条留言
Orangechrisy 11 月 25 日 下午 9:15 
Oh wait nevermind ignore me, I misremembered which modifier was which
Loekman3  [作者] 11 月 25 日 下午 8:20 
@Orangechrisy I just put <FreeBuilding></FreeBuilding> on the wonder so every city gets the Great Work slot
Orangechrisy 11 月 25 日 下午 8:09 
Oh yeah how do the great work slots per city in the empire things work? I thought great work slot stuff can't be stacked so having multiple of a dummy that gives slots wouldn't give them, but I may be wrong, it might just be a visual thing and they can still get works put in their slots even if you can't see. At least the Dynamic Culture Overview stuff I don't believe would show them separately (in my Dutch Civ Pack I made four separate identical buildings so that the Culture Overview would show them and allow you to move the great works around).
Orangechrisy 11 月 25 日 下午 7:52 
Yeah, I've done it for a bunch of my civs like Lesbos if you want an example. Just gotta put the two files somewhere in the mod, set their VFS import to true, and it should be good to go (though always good to test to make sure ofc)
Loekman3  [作者] 11 月 25 日 下午 7:15 
@Orangachrisy Wait it's possible to do that? I'll be sure to keep that in mind for the future.
Orangechrisy 11 月 24 日 上午 10:03 
You can include the Culture Overview files directly into your mod (I normally put the two files, the CultureOverview.lua and CultureOverview.xml into their own folder in a lua folder but doesn't matter much) with VFS import being true, and that should let the slots show up for you without needing to have any other mods loaded.