Tactical Breach Wizards

Tactical Breach Wizards

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Counterbalance
   
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16 nov @ 15:52
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Counterbalance

Beskrivning
The Cleric's have broken into the Militia's hideout in attempts to destroy all evidence of their criminal activity. It is up to a modest handful of talented dorks to counter the siege.

Intended to be played after completing the game.

There are three different acts to this mission:

The Break In
The intent of the first level is to experience a prospect space that splits off into different branches for mobile characters to go through in order to secure the slower characters getting to the exit. Similar to a payload mission.

The Counter Blow
The intent of the 2nd level is to position the necromedic to resurrect the downed allies. The druidic hitman will focus on debuffing the riot clerics and pulling in bombs. The navy seer will perform a crowd control and ensure all doors are locked.

The Gospel
The intent of the 3rd and final level is to create a level learning everything the player has learned up to this point, and applying it to save most of the servers and removing the siege cleric. Resurrect to press on; clear the way for the necromedic; pushing enemies into explosives; and creating chokepoints. Inspired by the strategy game, ‘Into the Breach’, the player must decide which server are worth saving if it means removing enemies that cause a more pressing danger to the characters.