Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









here’s the original text:
Given the power of this... wouldn't it be better to have the scale climb more? 500 >750>1200 >1800, or something to that effect.
Once somebody generates 20-30 gold+, none of these values will hurt. Also, checks for diligent, stewardship education tier, stewardship stat for reducing values -otherwise, making the price way harsher?
Just a suggestion!
btw, I kept the cost relatively low so that anyone who loads this mod can quickly feel its effects, while preventing the cost from growing excessive. That’s why I chose an AP sequence rather than models like a GP sequence or the Fib sequence.
Another reason is that I wanted a model that makes sense in the real world (& simple enough). It sounds strange if the cost increased geometically for a lord to create new space for buildings in their domain