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Rapportera problem med översättningen










thanks for the support as usual. :)
the finale of this series is indeed going to come soon-ish, but i just feel like clarifying that i actually dont have a very good idea on what it should be aside from how i want it to end. i was concidering an old-aperture map as per sombody's suggestion, but that wouldnt work well with the ending i have in mind. without spoiling much, my ending idea would currently require the player to start going back upwards at some point. since this series more-or-less revolves around having some kind of interesting gimmick in every map, it all depends on what i can do as the next one. i have a super cool gameplay mechanic idea but its too cool to be a once-off thing, not to mention that i dont actually know yet how i would implement it in portal 2's engine, so it might not happen yet anyway.
TLDR: i am working on the finale's ideation stage, stay tuned.
there might be a few seconds left over especially if your really fast, but the intended (and tbh only?) solution requires you to at least use the timed floor button to make the panel angle upward. if you didnt use that button i'd like to hear a detailed walkthrough of what your solution was
@dreamy3817
@Fuku Yamama
Thanks for playing, everyone. :) i appreciate the comments as always, though steam's notification system really doesnt handle it well lol
yeah, probably right about there needing to be more space. the timing was long so that you can put the portal on the angled platform on time and then run to the faith plate without frustration hopefully, however.
you can shoot portals through the broken walls to get back to the button.