Total War: WARHAMMER III

Total War: WARHAMMER III

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[SFO Compatibility] Lost & Found Dwarfs
   
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1.122 MB
29 sep @ 21:01
29 sep @ 21:17
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[SFO Compatibility] Lost & Found Dwarfs

Beskrivning
An SFO Compatibility submod for the Lost& Found Dwarfs mods! This works for the Complete Collection or any of the individual, included standalone mods!
Note: This does not currently include the Witch Hunter of Gazul.



Works for all the mods listed below:

Please feel free to provide feedback, especially on balancing! And let me know if anything is not working right between the two mods! Thanks!

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Other Mods

And for my other Lost & Found mods (currently without SFO submods as far as I know), please check out these!
Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!


Acknowledgements

Thanks to Venris for giving me some pointers to match the balance and for being a fantastic member of the modding community!

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Feedback and bug reports are very appreciated!
22 kommentarer
Tiranno Matto 17 okt @ 23:56 
Here take a load of points!! After all this time I'm glad to see the submod and I'm super happy to test those on my collections and also streaming that soon! :angrydwarf::pickax:
Killing Joke 13 okt @ 10:08 
Is it possible to spawn Grombold Krudsson via console or is it easy to edit the script to make it available for another dwarf factions from start? He doesn't spawn after building Deep Mines building. Could be SFO issue, however, in the tables the key value of building is not changed by SFO, it should be the same building as vanilla.
Also, are these 2 legendaty heroes immortal? I've managed to make it spawn for Zhufbar while starting as Malakai, but if he's not immortal he will for sure die before confederation
pheonix89 11 okt @ 14:51 
Trying to determine if this mod or something else is giving Grudgesettler Flame Cannons and *only* the Adventure recruited flame and regular cannons Dig In - playing as Malakai.

Regular cannons and flame cannons don't have it.
pheonix89 8 okt @ 14:45 
I don't know if this is an SFO patch thing or a native lost and found thing, but the reload time reduction on Pistol Thane's deadeye does nothing because you can't take the reload time below four seconds - it's a hard floor.
greenphoenix23  [skapare] 7 okt @ 13:14 
Thanks for the report!
pheonix89 7 okt @ 10:30 
Thanes are missing new SFO skills, I think.
greenphoenix23  [skapare] 5 okt @ 20:34 
That's an oversight!

I don't actually play SFO myself, so all of this feedback is invaluable.
I'll get an update with these and any other missing bits next weekend!
Malefic 5 okt @ 14:22 
The new miner units dont have unyielding oath?
greenphoenix23  [skapare] 3 okt @ 17:01 
Thanks for rhe feedback!
I'll look into it!
Killing Joke 3 okt @ 13:31 
Great to have SFO submods for Lost&Found mods, but here battle caps are missing for new units, which makes the mod a bit unbalanced and inconsistent with SFO stuff