Caves of Qud

Caves of Qud

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CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS
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Branch: Stable
Environment: Lore, Settlement, World
Type: Cosmetic
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1.081 MB
1 sep @ 3:17
24 okt @ 11:50
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CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS

Beskrivning
It's something in the style of Stardew Valley.
It brings life into settlements with encounters cycle.

Settlements now have their own encounters cycles. There's a 2-day break between events. The events can be beautiful, strange, or dangerous. When a cycle ends, it repeats again.

But keep in mind that timers are paused when you're not in the event zone, so locally-depending on how you play - the events and breaks between them may feel a bit different.

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There are currently 6 events that occur in Joppa:

- CROAK Invasion!
These creatures roam the region, and sometimes they decide to drop by for a visit.
- TRASH DAY in Joppa!
Today is the day when all Joppans throw out their old junk, so they can move toward the future unburdened by the past. (help the townsfolk by utilising the trash using the Scavenger skill)
- BLOOM DAY!
Sometimes, gusts of wind from the flower fields to the north carry seeds into the town-ushering in a spontaneous day of blooming.
- SNAPJAW Scout Patrol!
The weakest of the tribe are sent off on a one-way mission. Those few who return are promoted to Chief`s First Paw-Licker Assistant.
- FLOOD!
Heavy rainfall turns the salt marsh into a real swamp and raises the water level. It’s best to stick to higher ground during this time!
- GIANT DRAGONFLIES swarm!
They look peaceful... and if we leave them alone, probably nothing bad will happen.

And a little bonus on top.:

- CAMPFIRE now have a life cycle too!
After roughly the length of a night, they burn out and turn to ash. (fireflies now appear around active campfires, they fly around dark areas to enlight it.)
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(update 04/09/2025)
- NEW EVENT (scorpiocks)
Cracks now sometimes appear in the ground in the Salt Desert, and a few Scorpiocs emerge from them.
- and some various generation fixes.
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(update 24/09/2025)
- NEW EVENT (jungle wildfire)
Sometimes, massive wildfires break out in the jungle and deep jungle locations. The temperature rises so high that the chance of catching fire becomes extremely high. However, there's a perk - those who survive the wildfire event gain XP bonus.
- lowered scorpiock appearance chance a bit.
- some instances fixes.
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(update 10/10/2025)
- NEW EVENT (cave quake)
While exploring caves, you may now encounter a new event - cave quake. Both rumbling sound and visual effects are included. Be careful! Rocks are falling from the cave ceiling!
- Various adjustments have been made to fire behavior, internal scripts, and the frequency of jungle fires has been slightly reduced.
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Populära diskussioner Visa alla (1)
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1 okt @ 16:06
On Scorpiocks
Obsidious
54 kommentarer
Bill 22 nov @ 10:01 
definitely keeping an eye on this one
Mosni  [skapare] 14 nov @ 0:02 
wow) that is a good feedback) thanx)
MANTIZZLE 13 nov @ 15:09 
i just got a message that said the nest collapses when it happened
MANTIZZLE 13 nov @ 15:07 
do the quakes have anything to do with? also when waiting inside a golem the shakes get progressively more crazy and more crazy till the point its comedic
MANTIZZLE 13 nov @ 15:07 
stairways dissapearing after waiting long enough inside(10000 turns) ? disabling the mod seems to stop it but idk if its coincidence?
Mosni  [skapare] 4 nov @ 4:09 
In the process, hanging in there together)
PrinceInNovice 4 nov @ 3:52 
can I turn off shaking cave, other than that I loving it.
Gor 2 nov @ 11:39 
I'll take a peek. Thanks! :D
Mosni  [skapare] 2 nov @ 4:26 
Yeah, right, you've got that interior space in your golem mod.

Maybe try ZoneActivatedEvent.ID; and set The.Player.IsUnderSky() = true; So golem area will set as an outside zone at enter event. Not sure if this will work but that was a first idea.
Gor 1 nov @ 16:25 
Quick question. I noticed the caves quakes happening inside of interior areas like the golem cockpit. Is there a flag/tag being used to determine what environments should be excluded?