Stellaris

Stellaris

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BPV 重生 - 区域双行模式
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27.600 MB
8 月 25 日 下午 10:17
11 月 26 日 上午 9:29
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BPV 重生 - 区域双行模式

描述
双行模式的 BPV 重生模组。

这个版本的模组将区域显示为双行,因此每个区域最多可以显示 12 个建筑槽位。如果你想使用不超过 6 个槽位,建议你使用单行模式版本

有关模组的更多介绍、使用方法和限制等信息,请参考访问单行版本页面。
216 条留言
Apocrypha 7 小时以前 
Possible issue with misaligned planet and city view graphics.
Dreskel 11 月 27 日 下午 2:50 
And now i've seen the Volcanic issue, providing a screenshot
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3613569248
Dreskel 11 月 27 日 下午 2:43 
Note, that the district thing seems to be inconsistent, but every once in a while i'll see it
Dreskel 11 月 27 日 下午 2:33 
I've noticed that for whatever reason there's a 4th district, showing farms, but with a mineral upgrade, now on planets
Monke 11 月 27 日 上午 8:28 
i think my city districts dissapeared and i dont know why
Twiggymc 11 月 27 日 上午 7:29 
I can also confirm atleast on volcanic worlds city districts disappear, from my other tests normal planets seem fine, just the new volcanic seems to lose em
Sakura  [作者] 11 月 26 日 下午 11:03 
@MightyShark Thank you for your feedback and I'll make a double check.
Sakura  [作者] 11 月 26 日 下午 11:03 
@Sindral Could you please provide a screenshot and reproduce steps for troubleshooting? Many thanks~
MightyShark 11 月 26 日 下午 8:18 
Should these 2 "buttonType" entries in the interface/zz_planet_view.gui file be x,y instead of width and height ?? (Lines 4682-4693)

buttonType = {
name = "selection_highlight"
spriteType = "GFX_glow_tile_orange_no_padding"
size = { width = 870 height = 1080 }
alwaysTransparent = yes
}
buttonType = {
name = "district_button"
size = { width = 870 height = 1080 }
quadTextureSprite = "GFX_district_hover"
clicksound = "menu_slide_open"
}
Sindral 11 月 26 日 下午 2:01 
@Sakura I can confirm city districts still disappear