Stellaris
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Shrouded Regions
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28.166 MB
máj. 18., 11:14
szept. 23., 10:14
122 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Shrouded Regions

1 Flemmi készítette gyűjteményben
Shrouded Regions and Translations
7 elem
Leírás

When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions

Any Questions? Here is our Discord Server[discord.gg]

Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)

The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.

Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.

A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!

Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D


Setting Recommendations
  • Midgame year: 75+
  • Fallen Empires: Minimum of one, 3 or 4 (800 / 1000 Stars) and 4 (1000 Stars) is ideal
  • Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical
  • Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
  • Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smootherjavascript:ValidateForm()
  • Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
  • Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits:
  • Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.

Works with most mods, and those that affect the galaxy generation, except static map mods.
  • You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
  • Mods changing the Galactic core should work.
  • We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
  • Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)

    Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.

    Secret info after ralis is gone there is a new planetary decision on your Capital.

    What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!

    Post your cool new galaxies on Reddit and showcase them!


    [discordapp.com]
Népszerű témák Összes megnézése (4)
237
2
okt. 5., 11:09
Post Bug Reports here
Flemmi
35
okt. 20., 21:06
Your Suggestions & Ideas!
Remulus
10
júl. 10., 1:58
Changelog
Remulus
837 megjegyzés
Flemmi  [készítő] nov. 8., 15:15 
well, if you click on the space stations and enter into the console

effect set_owner = event_target:f93_ralis_country

you can transfer the systems back, it is enough to transfer their home system back. than try and fire that long command that replaces the resolution (the one from the discord) and maybe you are back on track?
ok... now planet belong to their owners... what next? all those systems belong to me.
Flemmi  [készítő] nov. 8., 6:56 
weird. maybe replace set_owner with set_controller

effect event_target:f93_ralis_planet = { set_controller = event_target:f93_ralis_country }

i am unsure what the issue is tbh. i thought i knew
well... console command didn't work - there is icon that I occupied this planet after console command was executed.
Flemmi  [készítő] nov. 6., 16:04 
if you conquer the ralis planet before the crisis war you softlock the event chain. use the console to return controll or ownership of the planet to ralis and maybe you can get back on track

effect event_target:f93_ralis_planet = { set_owner = event_target:f93_ralis_country }

in the console to reset ownership of the planet, then maybe you can get back on track. if you run into further issues the public help section on our discord contains many (too many) issues and my solutions to them
Ralis's Sanctuary - I, let's say, accidentally conquered this planet with jumpships, laid siege to it, and now I don't know what to do about it, since I'm almost number one in the galaxy (I'm building moons against fallen empires, while the others somehow "naturally" integrated into my empire). The planet isn't part of my empire and just hangs there with the "occupied" status. Did I break something?
Inerael nov. 3., 11:25 
ho yes sorry I just read it, thanks you verry much ! :)
Flemmi  [készítő] nov. 3., 11:24 
some part still work i made a comment on october 31st about it. I will get around to update the mod. Basicly the story crisis is broken, so if you turn that off in the mod menu, it should work just fine.
Inerael nov. 3., 11:22 
amazing mod ! Just wondering is it still working with last version of stellaris pls ?
Azrael nov. 2., 14:46 
Is this compat with 4.1?