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Is it possible that the server hasn’t installed the latest version of this mod yet, while you are using the newest version, which causes the issue?
Skill issue, or could there be something that broke?
The bomb damage script in this MOD comes with a built-in function to remove various small objects (including trees). However, for trees, it does not replace them with destroyed stumps—it simply deletes the entire tree. (Replacing stumps would require creating different models for each type of tree, and generating a large number of destroyed stumps would cause performance issues, for example when detonating a nuclear bomb in the jungle maps of the Vietnam DLC.)
As for why small craters cannot be generated, the MOD’s introduction page has already explained: other MODs that can generate craters indicate that their diameter is at least greater than 7.5m. This is unrealistic, since an 82mm mortar shell or a 155mm artillery shell could not possibly produce such a large crater.
I think it is working, I'm just asking for better compatibility.
How big of a bomb is the CAS bomb strike from the Zeus menu? Because that bomb seems like it should be big enough to make a crater and it doesn't.
Blastcore TT actually doesn't have the features these other mods do... actually.
RMK - explosions fell trees is really good and you should look into doing something similar for Blastcore TT. It makes blasts destroy foliage, and leaves tree stumps behind from destroyed trees.
Improved Crates is great because it has a option for decals to spawn from small explosions (from frags, and 40mm's), and it has a option to add small pebbles to craters/decals, on top of that 82mm and 155mm strikes cause deformation, and the depth and size is configurable. I'm willing to put up with the sharp edges, since it doesn't occur in most instances and the maps are full of sharp terrain edges anyway.