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+AbilitySlots=(AbilityType=(AbilityName="MZOpenVein"))
To:
+AbilitySlots=(AbilityType=(AbilityName="MZOpenVein", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
I'm working on going through to do the same with other abilities, but I'm not 100% sure of which ones need it. The short answer should be "just the ones that deal damage".
Viper's mod (this mod page) is properly flagged to look for the damage array from the Secondary weapon slot, but the RPGO plugin was NOT set that way. So the "fix" that worked for me IS ONLY NEEDED IF YOU ARE USING THE RPGO VERSION OF THIS MOD.
--He doesn't seem to take injury time AT ALL, even when damaged by the enemy.
--Open Vein (the only Seer ability I have unlocked so far) doesn't do any damage, but it does visually trigger as expected
--Terrible Thoughts and Shadow Thorn seem to have some really weird trigger conditions that I'm no understanding. The only time I was able to use Terrible Thoughts was standing on a roof. I was never able to use Shadow Thorn at all.
I'm guessing the Open Vein damage issue is a conflict of the Psi-Underlay and/ or how LWOTC handles psi attacks. I've run into this before and I'll try tweaking stuff from that side.
Overall, I think this is a really cool mod, and I'm looking forward to getting it to work with my crazy duct-taped jumble of inconsistent mods : )