tModLoader

tModLoader

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Turtle's L'il Fishron Race
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
Filstørrelse:
Offentliggjort:
Opdateret:
370.162 KB
29. nov. 2024 kl. 16:50
22. sep. kl. 1:07
26 ændringsbemærkninger ( vis )

Abonner for at downloade
Turtle's L'il Fishron Race

I 1 samling af Turtleren
Turtle's L'il Race Pack
17 genstande
Beskrivelse
Directly based off of the Cute Fishron mount.



***** Main Traits *****
+ 2 more max minions
+ 3 more max sentries
+ Infinite levitation flight.
+ Infinite breath and not slowed by fluids.
- 10% reduced max health

***** Other Traits *****
+ Hold [PRIMARY RACIAL ABILITY] (default Z) for bubble breath! Bubble breath debuffs enemies hit, reducing their direct contact damage by 40% for 0.5sec.
+ Press [SECONDARY RACIAL ABILITY] (default X) to summon a water tornado where you are. The tornado does continuous damage in a spot for 10 seconds before disappearing.
+ Innate knockback immunity.
+ Gains a health regen buff in rain or liquid.
~ Non-minecart mounts act like transformations, hiding your character. Items can still be used.
- Wider hitbox. You can still fit into a 2 block gap. Hitbox is reverted to normal while mounted.
* Can be mounted by others, granting resistance to the rider.

***** How does bubble and tornado damage scale? *****
Your bubble breath and tornado damage scales with your max health, as well as your summon damage multiplier.
Stack lots of health and summon damage to make your attacks stronger!

***** Additional Notes *****
- Highly configurable.
- Most armour and accessories won't render properly, if at all.



Found a crash or a bug? Leave a comment!
But most importantly, enjoy!
Oprindeligt skrevet af tModLoader TurtlesLilFishronRace:
Developed By Turtleren
26 kommentarer
Turtleren  [ophavsmand] 19. sep. kl. 20:27 
Ahhh yeah that makes sense, the same code that was causing the crash was also part of the code that powers up the fishron when it's raining. That would actually explain why I was having trouble replicating the crash- I forgot to try it while it was raining!
Regardless, the latest patch seems to have fixed the crash, even while it's raining, at least as far as I can tell.
Natedogwoof 19. sep. kl. 20:15 
for some reason it stopped happening when it stopped raining ingame
Turtleren  [ophavsmand] 19. sep. kl. 20:10 
Patch is out. Please let me know if the issue persists~
Turtleren  [ophavsmand] 19. sep. kl. 20:08 
Odd. I'm unable to replicate the crash on my end even with all of my own mods enabled. I can attempt a fix based on the error log you've given, but I can't give any promises on if it'll work or not, considering I can't get it to happen myself 🤔
Natedogwoof 19. sep. kl. 19:58 
when i try to change my race ingame with lilfishron race the game crashes but when its disabled it does not!
Natedogwoof 19. sep. kl. 19:57 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Natedogwoof 19. sep. kl. 19:57 
[21:43:52.292] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.WorldGen.InAPlaceWithWind(Int32 x, Int32 y, Int32 width, Int32 height) in tModLoader\Terraria\WorldGen.cs:line 65004
at Terraria.WorldGen.InAPlaceWithWind(Vector2 position, Int32 width, Int32 height) in tModLoader\Terraria\WorldGen.cs:line 64985
at TurtlesLilFishronRace.Common.Races.LilFishron.LilFishron.ResetEffects(Player player) in TurtlesLilFishronRace\Common\Races\LilFishron\LilFishron.cs:line 209
at Terraria.ModLoader.PlayerLoader.ResetEffects(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 80
at Terraria.Player.ResetEffects() in tModLoader\Terraria\Player.cs:line 15950
at Terraria.GameContent.UI.Elements.UICharacter.Update(GameTime gameTime) in tModLoader\Terraria\GameContent\UI\Elements\UICharacter.cs:line 71
at Terraria.UI.UIElement.Update(GameTime gameTime) in tM
AgentPhil 26. aug. kl. 3:05 
When I saw Infinite levitation flight I was expecting magic carpet hovering which is already bonkers. Actual, unlimited flight is too much for the early game.
mysteriouschickenjacen 24. juli kl. 20:12 
Great mod but i noticed an issue, the mod replaces the white on the color sliders with the normal fishron colors,
I wanted to design the colors to resemble a koi fish but literally couldn’t because i cant get white or make the right shade of orange
AgentKirin 16. juli kl. 19:17 
This is cool and all, especially the summoner-class buffs, but unconditional infinite flight right off the bat seems a lil OP. Perhaps you could do what Tianic's Pigron does and only have the flight be unlimited while wet?