安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









is this a scripted event that works outside of event controlled/sensors and uses a block with an explosive yield other than a warhead/barrel? i've never been able to figure it out.
you can place warheads to blow up the antenna and the event controllers simultaneously
after that the station will not respond or spawn drones
i think the designers got us an ester egg here, if you blow up the controllers but leave the antenna intact, a factorum warship will spawn immediately, really interesting
so the station is not useless though i think
btw a small grid refinery is inside one of the colored container
1. Insert the Fighter Pro into the world by selecting it in the menu using the F10 button
2. Perform a Detach for the "Drone Hinge" hinge throught Terminal -> Control Panel
3. Hover the cursor over the any large block on Fighter Pro and press Ctrl+Del
After that, you will have a small grid structure that you can save as a blueprint using Ctrl+B (this is what you need).
To print the entire ship in survival mode, you will need to print the ship using a large projector, which will be printed without a subgrid. Then, using a small projector, print the blueprint that you saved earlier. Then you need to attach this structure through the hinge to the ship.