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Rapportera problem med översättningen









Playing this at hardest possible settings (including half HP, but also with maxed out characters), I was able to beat first level by turn 2, and second by turn 1.
First level I used Broom Breach into the Banks-room to boost Banks movement with gale grenades, allowing her to walk place a Death's Door by the green zone, walk and get the mana, teleport, and walk to the green square in one turn, whereupon Jen could Broom Breach into the other room, use her Static Shot for extra movement, and move into her green zone, negating the end-of-turn enemy attacks with Transferance.
In the second, two of the enemies are defeated by militia, one can be defenestrated by breaching at the other location, and the remaining two of the original 5 can be taken out with gale grenade defenestration from a Broom Breach:able location.
Anyway very nice boat OP these gals sure are pals :3