RimWorld

RimWorld

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MIM - WH40k Drugs and Consumables
   
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Mod, 1.5, 1.6
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1.923 MB
14 jun, 2024 @ 12:43
5 nov @ 19:47
22 ändringsnotiser ( visa )

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MIM - WH40k Drugs and Consumables

I 3 samlingar av emitbreaker
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374 artiklar
MIM WH40k Mod Collection
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Beskrivning
Summary
A standalone expansion for WH40k themed drugs and consumables.

This mod adds Warhammer 40,000: Roleplay and its sequels / supplements inspired drugs and consumables to the game, most likely with no certain dependency with specific mod or DLC.

You can find all new research under Imperium (MIM) tab.

Currently contains
  1. Beverages: Normal drinks for mood or Alcohols
  2. Foods: Mainly rations which gives neither food poisoning nor metal horror infection.
  3. Medicine: Drugs but don't have addiction.
  4. Medicus Ministorum: Special medicines and consumables, including Glitterworld+ tier medicine
  5. Drug - Social: Less addictive or less harmful drugs mainly for mood.
  6. Drug - Hard: Seriously addictive or significantly harmful drugs mainly for combat purpose.
  7. Drug - Psychic: Giving psylink level or psycast ability, etc.
  8. Combat Poison: A consumable that gives time limited ability, in exchange of 30% toxic buildup.

Beverages
Amasec


Recaf


Tanna


Foods
Ration Pack (IG)


Ration Pack (AA)


Medicine
De-Tox


Panimmune


Clear


Hyperexia


Karrikian red-eye


Holdfast


Leatherwort


Sandstone


Dryas



Imperium’s Fervour


Medicus Ministorum
Aletheias Root
Requires Ideology to use.


Azure Cap


Deadfall


Rhodopis Juice
Requires Ideology DLC to use.


Medicus Ministorum


Drugs - Social
Obscura


Sisk ash


Glimmer


Drugs - Hard
Frenzon


Slaught


Deluvial tincture


Night Dust


Scav-Glysten


Scraper-Ripper


Truth Revealed


Zumthorian Greyve


Slam


Barrage
Each time your pawn uses this drug, they will get 1 increased level of aftermath once the positive effect has gone. Stack up to 10 - which means your pawn will surely die if they don't have any other way of increasing their consciousness more than 100%.


Haze


D-Dust


Rose


Scab


Spur


Combat Poison
Basically, these drugs give toxic buildup when consumed, then gives ability to attack enemies with toxic damage for a limited time.
Burnscour Rain


Silver Anathema


Spinebark Sap


Drugs - Psychic
Requires Royalty DLC to use.
Spook


Geist


Blue Fire


Rez


Buy me a coffee if you wish[buymeacoffee.com]
42 kommentarer
angus_jo 6 nov @ 18:58 
Thanks for the quick response and your efforts. Love the mod. <3
emitbreaker  [skapare] 5 nov @ 19:47 
@angus_jo Recipe fixed! For the Invisibility, yes I'm using vanilla rimworld's function, so let me think about how to bypass those foul mortars.
emitbreaker  [skapare] 5 nov @ 19:42 
@angus_jo Auch... will fix the recipe asap. And I'm using exactly same logic as invisibility psycast works, so if auto mortars detects the psycast, the item works same way. Let me deep dive into the issue later.
angus_jo 5 nov @ 15:07 
There are two problems with the Scav Glysten.
Toxipotato plants are required for its production, not harvested Toxipotatos.
This means that the recipe does not work.

The second problem is that it does not make 100% invisible.
My pawns can still be seen by auto mortars.
emitbreaker  [skapare] 4 okt @ 3:55 
@Phooenix XD
Phooenix 3 okt @ 1:15 
Okey nvm i just had to scroll to the far right to see the nodes lol
Phooenix 3 okt @ 1:10 
Does this need the core mod to function? I have a "Imperium MIM" tab in research but nothing there.
emitbreaker  [skapare] 22 aug @ 22:14 
@Omega Thanks for your kind understanding, and the issue has been fixed at least my local end. Could you update the Core mod and test again?
Omega 22 aug @ 22:10 
no worries, hope all is well
emitbreaker  [skapare] 22 aug @ 17:07 
@Omega Sorry, I haven't had internet access because of moving into my new place for last couple of weeks. The last time I checked, those upgrades works, but let me check it at my end.