Europa Universalis IV

Europa Universalis IV

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Anbennar - More Artillery Names Submod
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1.050 MB
10.1.2024 klo 1.59
4.11. klo 20.24
23 muutosilmoitusta ( näytä )

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Anbennar - More Artillery Names Submod

Kuvaus
Updated for The Final Empire Update.

Note: This mode only adds new names and descriptions for artilleries and doesn't affect their pips.

v0.6 Of Dwarves and Devils

This mod adds in more artillery names for the following tech groups:
Cannorian (Including variants for Marrhold and Seinathíl)
Gerudian
Dwarves (Late game variants for Gor Burad, Orlghelovar, Ovdal Kanzad, Hammerhome, Amldihr, Arg-Ordstun, Er-Natvir, Haraz-Orldhum, Hul-az-Krakazol, Khugdihr, Krakdhumvror, Mithradum, Orlazam-az-Dihr, Ovdal Lodhum, Ovdal Tungr, Seghdihr, Silverforge, Verkal Dromak, Verkal Gulan and Verkal Skomdihr)
Elves (Names shared with Aelantiri Elves)
Wood Elves
Orcs (Names shared with Eastern Orcs and one variant for Corinites)
Black Orcs
Emerald Orcs
Ogres
Eastern Ogres (Oni)
Soulseeker Ogres
Goblins
Cave Goblins (Names shared with Eastern Cave Goblins)
Forest Goblins
Trolls
Swamp Trolls
Hill Trolls
Gnomes
Kobolds (Names shared with Darkscale Kobolds)
Harpies (Names are shared with all Harpy Groups)
Undead (Variants for if you have the Vampire Estate, have Xhazobkult as your faith or a Kheteratan religion as your faith)
Halfling
Vyzemby
Saladhesi
Lizardfolk
Gnollish (Variants for Xhazobkult nations)
Bulwari (Shared with Eastern Elves)
Harimari (Shared with Raheni)
Halessi
Spirit
Shuvuush
Centaur
Triunic
Hobgoblin
Eagle Hobgoblins
Wastelanders
Infernal Court variants for Cannorian, Elvish, Dwarven, Halfling, Goblin, Orc, Salahadesi or Undead

Enjoy
34 kommenttia
Togelic 9.7. klo 9.26 
The Gerudian Jarnklo harpies in Vaengheim have the generic artillery names instead of the harpy artillery ones.
Orklord  [tekijä] 5.7. klo 23.08 
I should be releasing a compatibility patch for the new update within a few hours.
Orklord  [tekijä] 29.6. klo 19.47 
@Baligdur Yeah, they did something like this before with the troll groups, I'll update the mod when the next steam release launches.
Baligdur 29.6. klo 4.43 
I use PublicFork, and they must have change something in units group lately. Entire orc group diapered, and all orc nations start without unit / can't recruit any.
Orklord  [tekijä] 27.5. klo 21.44 
@Hra Luuris If they had added a new unit then they have probably modified the military tech txt file which would break compatibility, so no surprise there.
Hra Luuris 22.5. klo 3.13 
@Tyyx_4u I've noticed the same when I have both this and ACE - Anbennar Content Expanded enabled. Might have something to do with that mod adding a new unit type for the Gerudian Harpies.
Tyyx_4u 19.5. klo 3.16 
I don't know if it was an isolated bug, but I played for a few decades with this mod, and a somewhat average list of other mods, and when I unlocked mil tech 7 I discovered that the artillery doesn't exist, it just disappeared. I tried increasing it to max tech, and nothing. When I try to change the type of units, there is no option. I removed the mod from the playlist and everything worked correctly. It's strange because I had played another game before with the same playlist, and everything worked fine, the artillery appeared correctly. I suppose some mod was updated, and broke the compatibility somehow xd:steamthumbsup:
Orklord  [tekijä] 17.4. klo 23.16 
@Krollbotid I have updated it to have a new localisation file.
Orklord  [tekijä] 16.4. klo 20.06 
@Krollbotid Thanks for the suggestion, I'll try to update it soon with a separate localisation file.
Krollbotid 16.4. klo 6.04 
I've been looking through mod structure to fix troubles with it's Russian localisation and I saw that your mod replaces the whole anb_units localisation file. Is it needed? Idk about modding units, but wouldn't it be better if you put your artillery localisation in separate file?
Anyway it looks like your mod is outdated because it differs from last version of Anbennar
https://imgur.com/a/pbZXejc - here is comparison in VSCode