Arma 3
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Medium Combat Outpost
   
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21 okt 2023 om 5:57
26 okt 2023 om 11:26
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Medium Combat Outpost

In 1 verzameling van Anytature
Combat Operation Outposts
10 items
Omschrijving
No Mods or DLCs Required // Vanilla

Medium Combat Outpost with 2 mortar pits, 10 bunkers covering all directions, several artillery shelters, vehicle service / parking area, helicopter landing / service area, a HQ building with a briefing room and a weapons room with Virtual Arsenal support. Kept FPS in mind so there isnt a lot of clutter.

When placed and adjusted to the ground a few objects will look like they are floating, they only appear like that in the editor and not in game because the object scale script will execute when you start playing. There is also some hidden objects near the helipad that will only be seen in the editor

Credits :

- GallopingGepard > (12th Briefing Area (Large) - Used for briefing room.
- Antares > [Prae] Container HQ Armory - I altered his composition a little for the Arsenal Building.
24 opmerkingen
Anytature  [auteur] 5 mei om 16:28 
@(Not) Dad it will show up in game, eden editor > compositions > subscribed items
Papa John 5 mei om 14:01 
For some reason, this doesn't show up at all in my ArmA 3 modslist.
Comunista_CZ 22 mrt om 6:21 
is it possible to use your compositions in their own mod as part of them ? (placed in the map)
Anytature  [auteur] 25 okt 2024 om 17:31 
you can find it in the game editor > composition category > subscribed items
000000001k 7 sep 2024 om 10:36 
Hello, I can’t find this object in the game editor, tell me what it’s called so I can find it through the search bar in the editor
-=}EWo{=-Demicus_Maximus 10 apr 2024 om 12:08 
Found that the easiest way to get scaling to work correctly is to attach it to another object. Why, no idea, just seems to work that way.
A. Ares 6 feb 2024 om 1:54 
Hey there @Anytature , first of all thank you for sharing your composition. It is really well made and I really appreciate that you credited the people that helped you (in any way) for creating this.

Now, about the scraling script... This ArmA 3 Engine Command setObjectScale [community.bistudio.com] seems to have Global effects but there are some details that you have to take into consideration in the Biki. I have seen LCpl Liru use object scaling in MP environment but I do not know the details. Maybe you can ask him how he does his tricks!
Anytature  [auteur] 5 feb 2024 om 22:04 
if anyone knows a objectscale script that works in mp let me know :D
A. Ares 29 okt 2023 om 4:25 
@robnic mate, this is not a mod that you will load on Launcher. It is a composition . You will find it on Editor. Try searching YouTube on how to use compositions!
Zhasik 29 okt 2023 om 2:00 
nah, not working