Arma 3
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Death and Hit reactions
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Data Type: Mod
Mod Type: Animation, Mechanics
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35.839 MB
23 jun, 2023 @ 5:24
21 sep @ 10:51
19 ändringsnotiser ( visa )

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Death and Hit reactions

Beskrivning
Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3002800433

So what does this mod contain in its current state?
  • 60 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • Prone death animations
  • QOL updates

You can disable death and hit reactions on units via this command:
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions


Thats all, hope you'll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo and Valve - animation references
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Populära diskussioner Visa alla (5)
3
25 jan @ 15:15
using your mod
lesbillephil
2
1
15 okt, 2024 @ 12:50
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
11 sep, 2023 @ 18:24
Compatibility with DCO Soldier FSM
Georg Ravioli
592 kommentarer
Vercingetorix 28 okt @ 13:15 
I will have to check, because I don't use ace. Maybe some sort of conflict with something else
WebKnight  [skapare] 28 okt @ 13:05 
@Vercingetorix but they do take damage, its either your ace settings, or a mod conflict you having. This mod ONLY plays the animations, and do not modify anything that is tied to damage.
Vercingetorix 28 okt @ 12:03 
Can you fix how the AI doesnt take damage when the animation is playing?
WebKnight  [skapare] 9 okt @ 8:46 
should be
IceBlue 9 okt @ 6:52 
Hi! Is it compatible with Dynamic Ragdoll Animations?
WebKnight  [skapare] 6 okt @ 15:23 
@[EC] HAWK mod is fully signed, we tested it on our dedi and it works fine, i can force update it again and you can check if that will help
[EC] HAWK 5 okt @ 17:51 
all checked few times on 2 servers and still the same key problem
Corswain 2 okt @ 1:23 
Amazing mod! This is a must have now in my modlists
Inferno | M.D.F 29 sep @ 13:03 
animations are freezing in mp for this mod when units go prone
HBAOplus 26 sep @ 0:58 
@ЧУЖОЙ
you may found old version in the buttom of this page
https://catalogue.smods.ru/archives/186643