Project Zomboid

Project Zomboid

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The Calm Before The Storm
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30.622 MB
27 mar, 2023 @ 14:14
18 jun @ 20:17
20 ändringsnotiser ( visa )

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The Calm Before The Storm

Beskrivning
UPDATED TO BUILD 42

This mod adds an event that takes some inspiration from the "You Have One Day" challenge. Zombies migrate away from the player and form massive hordes, which, after a certain period of time, return to hunt the player. This mod is intended to work in both singleplayer and multiplayer (albeit limited). This will work on both new and existing saves.



The event cycles through three phases:

  • The Cooldown Phase - The time between events. Gameplay is normal and zombies will behave as usual.

  • The 'Calm' Phase - The period in which mass zombie migration occurs. Towns and cities will seem deserted and eerily quiet. This gives players the opportunity to scavenge and build defences before the inevitable horde arrives.

  • The 'Storm' Phase - Zombies return in massive hordes and persistently hunt down the player(s). Zombies are, by default, always aware of the player's position, which can be changed in the sandbox menu. Players will be notified of the start of the storm phase by the sound of wind and distant zombie noises.

Note that unlike mods such as Horde Night and Here They Come, this does not spawn any zombies, but rather moves the existing ones in the world to form hordes.



The mod is very customizable through the custom sandbox menu and allows you to adjust the duration of each phase, as well as the radius and distance of the horde.



Workshop ID: 2953621037
Mod ID: CBTS
Populära diskussioner Visa alla (5)
5
27 okt @ 20:54
KLISTRAD: B42 Feedback
socialtroglodyte
19
7 sep @ 2:06
KLISTRAD: FAQ
socialtroglodyte
11
8 nov, 2024 @ 6:10
KLISTRAD: Suggestions
socialtroglodyte
471 kommentarer
{O-O} 17 nov @ 2:12 
Amazing! Just what I look for, spawning zombies is lame. Thanks for the mod.
GoofBall 16 nov @ 12:02 
This mod created alot of lore on our server
KnightTemplar 27 okt @ 23:36 
i can confirm this works in build 42 solo, i changed the sandbox attack time and it did work, was attacked by close to 1200 zombies, its dependent on the amount of zombies u spawn into your own world, but in cool down phase which lasts as long as u set it too, they gather near the area. when they finally hit you its an epic battle. one of the best mods out there. i have not tried it in multiplayer.
Stren 25 okt @ 14:26 
I also am unable to have the mod function, even the console commands from the faq result in errors for me in a world with another player.
GuerreroCuy 24 okt @ 8:41 
The mod doesn't work for me in multiplayer build 41.
Smurf∞¸.•'¯) 20 okt @ 1:40 
notice the zombie ignore me when they forming a horde izzit normal
M1ndless 7 sep @ 19:09 
Has anyone got the debug commands to work? If so, how were you able to do it?
GuerreroCuy 3 sep @ 15:18 
I'm having trouble with the mod. When I change the values ​​in the sandbox and start my game, it resets the changes I made. This has been happening since June. Please give us a solution.
DrVonBoogie 30 aug @ 14:59 
Is this compatible with Wandering Zombies?
30 aug @ 5:47 
@socialtroglodyte A very useful feature is missing in the sandbox options: the ability to make the zombie attraction radius increase every X days. For example, at the start of the game it could be 200, but you could set it so that every X days the radius grows by another X tiles. This way, there will always be zombies being pulled in, and the player won’t run into a situation where all zombies within the radius are gone.