Left 4 Dead 2

Left 4 Dead 2

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Roe (Rochelle)
   
Palkinto
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Survivors: Rochelle
Tiedostokoko
Julkaistu
53.947 MB
28.1.2023 klo 11.17
1 muutos ( näytä )

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Roe (Rochelle)

Kuvaus
She's meant to be a "cartoon"-y version of Rochelle, but I feel she's a bit too different to warrant being straight up called Rochelle, so I'll just name her Roe. I was also going to leave this as friends only, but someone might like it, so here you all go. This was born out of my desire to create an anime-style survivor that actually looks like they make sense in the locale. So no flashy clothes or super short skirts.

Features:
  • Less than 11k vertices; for comparison, default Rochelle is about 8k (which means it shouldn't cause problems w/ 5+ survivor games or if you use it with other survivor replacements that are very highly detailed)
  • Facial Expressions
  • Eye Tracking
  • Viewmodel Arms
  • HUD/UI Images
  • Jigglebones in Hair (and nowhere else)
  • Rochelle Animations (this does have to be said since so many survivor mods out there change a survivor's animations)

This is the first survivor mod I have ever made, so it's not the prettiest, but I'm not going back to fix or change anything because I want to move on.

One area for improvement is definitely the facial expressions. I got far into porting this model before I realized I had no easy way of face posing her in Blender. The model had no face bones; only basic shape keys came with it. So I had to make do with what I had and use & mix the default shape keys to make the valve expressions as much as possible. A few aren't even close. But I did not want to manually position each vertex to face pose every single expression or make my own bones for the face. By that point, I had used too much time working on this.

Notes:
  • There are rare moments where the finger posing isn't the greatest (both for the world & viewmodel).
  • Her teeth sometimes look sharp. Just a side effect of the bad face posing that I can't really fix (easily).
  • There is a small pyramid on her shirt that I put there that, due to the shading, can really only be seen from a very specific angle. It was a primitive solution to fix her leg slightly sticking out in that spot on almost every animation she has. Some of the pictures I used are actually from before I did this, so you can see exactly what I hid.
  • You're all free to take the mod, change it, and reupload it if you wish. I just ask that you credit me in some way (if you use this exact, ported model. This was not easy to do).

Thanks to MrFunreal's custom survivor tutorial: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2225904754 . Without it, I would have never been able to do this. It was still incredibly difficult, especially since there were a few steps where I needed to do something completely different from what it said to do which took hours to troubleshoot, but still, it got me further than I would have ever gotten alone (which would have been not far and also would have been a lost cause).

Created By:
  • Me (Making initial model w/ VRoid Studio & porting it to L4D2)
  • MrFunreal (for making the guide I used)
  • Epsilon10 (for some shaders and .vmt coding I used from their Ai Ohto survivor mod)
8 kommenttia
ndhart321 27.6. klo 7.24 
rochelle l4d in persona?!?!
VH ANG3LOFDAD3AD 3.10.2024 klo 0.23 
She's cute
Charger1gold 27.2.2024 klo 18.01 
pretty cool
Soampbar 5.12.2023 klo 7.01 
Thank you! It'll probably be a month or two before I start working on it, but I appreciate it!
🏳‍🌈 Seaal Mid 🏳‍⚧  [tekijä] 4.12.2023 klo 22.24 
@Soampbar Thanks! And yeah you're free to leave questions here if you have anything. :dstools:
Soampbar 4.12.2023 klo 21.48 
As one of the only Vroid mods uploaded to the Left 4 Dead 2 workshop, I seriously commend your work! Very nice model!

Considering that I'm eventually making a Vroid Studio porting guide for this game as well, just know I might try to reach out to you if I get stuck in the process too lol
🏳‍🌈 Seaal Mid 🏳‍⚧  [tekijä] 30.9.2023 klo 12.09 
Thanks!
✶✶✶✶ 30.9.2023 klo 8.27 
great mod :steamhappy: