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RimWorld

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Revia Race - Biotech
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Mod, 1.4, 1.5, 1.6
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3.298 MB
25. nov. 2022 kl. 8:32
14. nov. kl. 13:35
61 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Revia Race - Biotech

I 1 samling af Шашлычник ;р
Revia Mods
7 genstande
Beskrivelse
Description

Psycasts and Rituals Update out Now!

We Recommend this Amazing Retexture! SGG1's Retexture : Revia

A race mod for bloodthirsty foxgirls in RimWorld - Biotech Edition

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake her thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.

The Revia Race - Biotech mod also contains extra content with these mods
- SGG1's Retexture : Revia Race Exceedingly Highly Recommended, Use This!
- Vanilla Psycasts Expanded for the Revia's Unique Psycaster Path - Bloodpath
- Persona Bond Forge for Crafting Persona Sanctified Weaponry
- Revia Race - Facial Animation Still works despite the listed version.
- Portraits of the Rim!

Yes this mod is CE - Combat Extended compatible!

Psycasts and Rituals!

The content update adds new rituals and new psycaster content with Vanilla Psycasts Expanded!

Sacrifice your prisoners, appease the bloody goddess, and prove your Revia's worth by obtaining unnatural Psychic power from mystical bloodstone!


Bloodpath, a new psycaster path for Vanilla Psycasts Expanded
Sacrifice mystical bloodstones to get access to these new abilities and a psylink from Skarne herself!

Obtain a power from bloody goddess, but be careful with it...



Make your enemies bleed! Don't let any of them live!



Credits:
- Шашлычник ;р, for porting mod onto Biotech and coding
- Dr. Nolegs for HUGE assistance in the Psycast and Rituals Update (text, support and content)
- Nessa[cara.app] for their awesome Bloodpath card texture
- Mortis for awesome icons and textures
- soldiermn, check their awesome retexture for Revia
- Fox with a Shotgun, creator of HAR version (original version)

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod

Populære diskussioner Vis alle (3)
71
14. nov. kl. 13:46
Issues
Lost [RUS]
2
18. feb. 2023 kl. 14:38
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
1
28. nov. 2022 kl. 9:38
Balance
Lost [RUS]
650 kommentarer
Vastin 22. nov. kl. 22:44 
If you convert any of your colonists to the Skarnite Ideology, it becomes impossible to implant any form of genes into them - including Revia genes, which makes it impossible for them to convert anyone who is already a Skarnite follower.

In order to do so I had to dev mod Preferred Xenotype: Revia out of the ideology.

This just seems weird? Skarnite followers should *want* Revia genemods to begin the genetic conversion?
Soap 21. nov. kl. 2:38 
@Dr. Nolegs Ah cool, thanks. Time to start a colony of raiders where those who show promise are granted the gift of becoming a true child of the Blood God
Dr. Nolegs  [ophavsmand] 19. nov. kl. 8:56 
@Soap, two ways.

Without changing settings outside of the Canon Defaults, if you have any non-tail Revia genes (claws, ears, teeth) through gene modding, the pawn will recieve penalty and this point you towards using the conversion ritual.

If you allow Hybrids from birth in the settings, this also fixes them.
Soap 19. nov. kl. 7:05 
I can see theres a ritual for a half Revia to become a full, how does that work exactly? How do you start the process of being a half one even?
Vastin 18. nov. kl. 19:08 
I'm trying to use xenogerms, but it seems that every Skarnite is automatically ideologically disallowed from using them.
I didn't notice anything about this in the race description though.
Current ideology is Skarnite/Supremist/Female Supremacy, if that matters - I don't see any precepts that affect genetics in any way though?
Yrm1e 16. nov. kl. 22:02 
I love this mod, it is my favorite mod in all of rimworld :)
Dr. Nolegs  [ophavsmand] 13. nov. kl. 12:17 
@MissCherryPie
I genuinely forgot, it's the Art Bench, you sculpt inert runes.
I might them to the Blood Sigil instead in the upcoming update, and the lesser one in the Sacrifice Spot.
MissCherrypie 12. nov. kl. 21:58 
oh neat. i will look forward to that being updated at some point.

An other question i have is how do you get inert runes?
Dr. Nolegs  [ophavsmand] 11. nov. kl. 8:37 
@MissCherrypie I genuinely think we overlooked that old feature on the Psycasts and Rituals update. Good catch.

@kp92110 Correct, I'll see if backporting is feasable but there's always the chance it isn't.
xkp92110(orick) 11. nov. kl. 5:36 
update for 1.6 only?
i still play 1.5:P