Project Zomboid

Project Zomboid

284 ratings
Addams Family Mansion
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8.711 MB
Oct 25, 2022 @ 8:12am
Oct 29, 2022 @ 9:53pm
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Addams Family Mansion

Description
The Addams family mansion comes to zomboid!

NGL, its a pretty creepy house.... why would you ever want to base here?

HAPPY HALLOWEEN!



Location: Cell 37, 31
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Workshop ID: 2879804540
Mod ID: AddamsMansion
Map Folder: Addams Mansion
59 Comments
Jiopaba 29 minutes ago 
Seems inauthentic, everyone knows the real Addams Family house was pink! (Due solely to constraints of filming in black and white at the time, of course.)

Nice ambience for sure though. Probably not where I'd choose to live in the zombie apocalypse, but I guess some people are just goth to the bone even after the dead start rising up.
PhươngLinh Oct 15 @ 9:47pm 
still work ?
Pertominus  [author] Sep 15 @ 7:41pm 
That's not a sniper nest it's a purely decorative steeple but you are free to modify it however you like. They are vanilla tiles for burnt fences. Afaik it's fixed in 42.
B_12 Sep 14 @ 5:27am 
some of the fences are not fences and the character walks through them
B_12 Sep 14 @ 5:25am 
there is no floor in the sniper nest... it's a shame. every new run you have to re-plan the climb up there
Pertominus  [author] Sep 11 @ 3:59am 
it uses other tiles packs that are not 42 compatible, thats the only thing holding back the update
Frostyred Sep 11 @ 2:34am 
Um i hate to ask this because you prob get this question a lot already but any plans to update it to B42?
Pertominus  [author] Sep 1 @ 6:40am 
@中間人 ~ there is some kind of issue with steam and tracking updates that affects servers. i mentioned it a few comments ago. its most likely the same issue
中間人 Aug 31 @ 4:12pm 
Hello, I am trying to play with the map on multiplayer but it won't spawn. It does for singleplayer. Even when I'm the only one in the MP server, I still can't get it to spawn.
Pertominus  [author] Aug 3 @ 2:53pm 
Never heard of this issue. Certainly haven't had it myself. I'll look into it when I get time. They may share a file that's causing it. There is a script that places items on the ground. It's used in both maps....Maybe that's the conflict? You would have to copy them to the local mods folder and remove that file to test it tho