全面战争:战锤3

全面战争:战锤3

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Settlement Organizer
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ui
标签: mod
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48.678 KB
2022 年 4 月 5 日 下午 4:25
3 月 25 日 下午 3:29
17 项改动说明 ( 查看 )

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Settlement Organizer

描述
This is a simple QOL change for building arrangement in settlements.

I've always wanted the ability to re-arrange buildings in a settlement after capturing or after building early-game. This script allows you to swap buildings around in a settlement (excluding primary or port slot) in order to organize them in to a particular pattern without having to go through the hassle of demolishing and rebuilding.

Instructions:
1. The first click on a building in a settlement will set the start building. This should be indicated by a 'highlight' of the building (expanding gold border).
2. The second click on a (valid) building will swap it with the building you clicked the first time.

NOTE: clicking on an alternate-settlement building, on the primary building, on a port building, on the original building, on a damaged building, or exiting the building panel should all cancel a building move.

NOTE: For now, I don't think the Quick Building Upgrade mod is compatible with this one. Both of us appear to use a single-click on a building icon as the contextual mechanism for initiating script functionality. Theoretically, there is no way to differentiate from that single click as to whether the end user wants to swap a building or upgrade a building. So I'll need to figure out some solution (if possible) to differentiate that context.

NOTE: Nurgle is currently incompatible with the script, as Nurgle rotational buildings are dependent on an underlying Cco object that controls where in the building rotation the game should consider a building to be at any point in time. Unless an API call is fixed/developed to institute this, swapping buildings with Nurgle effectively breaks the "growth/decay" mechanic, so I've left his buildings disables for now.
热门讨论 查看全部(1)
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2024 年 6 月 19 日 下午 1:58
lua error
Dat Boy
289 条留言
WitcherHammer 11 月 27 日 上午 10:21 
Failsafe is interesting, need to check it.
Planewalker 10 月 23 日 下午 12:40 
So elegant and really makes the room(s) come together. xD
Endorsed, kudos.

Works with no issues as of this post.
AG 9 月 20 日 上午 7:34 
Update please?
FailSafe 7 月 28 日 上午 6:00 
this CAN work with one click upgrade, you just need to go into the building browser view to rearrange! Thought I'd mention so you can include it in the description
d_oms  [作者] 7 月 19 日 下午 4:11 
@Dark Noxy is there a specific building swap that is crashing it? I've recently tested and didn't have any issues
Dark Noxy 7 月 19 日 上午 8:24 
could we get a update on this mod i love it but lately it has been crashing my game everytime i use it
행복한고자 7 月 8 日 上午 7:12 
Is this mod compatible with the latest version?
DudeChris33 5 月 11 日 下午 10:18 
Bug report:
Concerning the Deeps for Dwarves. Moving tier III building to an empty slots, I could split the entire building chain into separate buildings of tier I, II and III.
RonSun95827 5 月 1 日 下午 10:28 
Genius
Hairy Fairy 4 月 11 日 上午 8:04 
Bug report.
Concerning Kislev's Ice Court support building chain in regular province capital (not 3 major Kislev cities). Moving tier III building to an empty slots, I could split the entire building chain into separate buildings of tier I, II and III.

Also, thank you for great mod :)