Total War: WARHAMMER III

Total War: WARHAMMER III

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Lore Names: Renamed Factions & New Evolving Names
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2.310 MB
5 apr, 2022 @ 9:31
25 mar @ 15:04
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Lore Names: Renamed Factions & New Evolving Names

I 1 samling av NordenBear
CoLabs Mod Collection
16 artiklar
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CURRENT FEATURES:
  • Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns.
  • Deeper lore-friendly startup faction names and culture/race names.
    Link for submod for culture names also on Faction selection Screen
  • Multi-tiered dynamic names for every faction.

    • THREE name changes added for every single faction in the game.
      Specifically made for each.
    • FOUR, if include their starting name.
    • Some factions have even more than four!

  • The names are also applied to minor factions. As in the non-playable high elf kingdoms, the other empire and bretonnia factions etc etc.
  • Also for non-playable factions. Like Border Princes, Strigoi etc.**
  • Race fitting mechanics/rename triggers.
  • Added for both Immortal Empires and main WH3 campaigns.
  • Name sets also for factions added and made playable in mods. Like OvN, Kraka Drak, Mousillon etc.
    (Links to mods included below)

FUTURE PLANS:
  • Even more expanded mod scripts.
  • Names for factions made popular in current, and future, faction unlocker mods.



This mod is seen as a community mod. Meaning an ever-changing mod, based on feedback and ideas from you all. So please, if you feel any of the names could be made better, or downright suck, let us know in the comments below!

















Mixu's Legendary Lords
The Jade-Blooded Vampires
Cataph's Kraka Drak
Yin-Yin, the Sea Dragon
Cataph's Southern Realms
Marienburg: The Merchant Empire
Sylvania: Faction Overhaul
OvN Albion
OvN Araby
OvN Citadel of Dusk
OvN Fimir
OvN Grudgebringers
OvN Dread King
Mixu's Mousillon
Neferata's Ambition
Champions Of Undeath

More and more mods will be added here over time, just like for WH2, as faction mods are released. Got any suggestions for mods? Feel free to post them in the comments below.










387 kommentarer
Sephiroth 20 nov @ 3:24 
Will "The Old World" ever be included in the integrated mods ?
lauyrem 25 okt @ 14:59 
Fix Clan Skrye please
Sophie 9 okt @ 2:42 
old world submod ?
jordyjd_15 24 sep @ 7:27 
Any chance of getting a submod for The Old World?
Playergamer 12 sep @ 7:19 
!!!!!!!!!!@LoreNames_MainMod.pack
script\campaign\wh3_main_chaos\mod\!!!!orgre_chaos.lua

[74:1] '}' expected near '['
Lancer 13 aug @ 20:20 
Yeah no for anyone wondering, this does not work with the Old World. All factions will remain at their first tier of faction name for the entire game. Don't know if its ever intended to work with The Old World.
GallantFool 14 jul @ 0:27 
@croquetasdejamon
Did you ever manage to figure out what the issue is with the "Principality of Luccini" bug? Cause it bothers me to high hell and it's only happening when I recruit any defeated legendary lords from TEB playing as Gashnag.

Might be because there's technically two Leopold's (one from Heroes of Legend, and one from TEB)... all I know is I love this mod and I hate this bug.
JazzMonk 29 jun @ 15:13 
Are the Lore Names mods working post update? Love this series!
muzhaffar64 13 jun @ 0:06 
I second this @Chaosnoob5, does this mod work on the Old World Campaign Mod or maybe I need to rename a city in the Altdorf region to Altdorf for it to trigger? I’ve been playing Karl, already unified Middenland, Talabecland, Hochland, even Marienburg but my faction name is still “City State of Altdorf”, its just a minor thing but it is starting to get annoying
Chaosnoob5 8 jun @ 5:05 
It doesnt seem to work with the Old World mod