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Yea, these were not designed around biotech. If you have specific errors, feel free to post your error log. Maybe some of them can be fixed.
As for removal, your save might still work. Xotan factions should simply disappear and there shouldn't be any more xotan pawns spawning. Make sure you don't have nay xotan colonists or pawns on your map - these might cause more serious errors, but may as well just disappear with no additional errors.
Apparently, no changes were necessary.
If you encounter any issues please comment below
Thanks for the log and sorry for the late response, I will look into the issue over the weekend
@Spoetnik, @red
I will try to look into the "fully healed" issue, but without a log it makes it much more difficult. If you could post a log and by chance also provide information on how to reproduce the bug, it would be greatly appreciated.
@red
They should be baseliners, because this is not a xenotype mod. They are aliens, they should only have base genes, but different stats.
Having the same issue. I removed all my mods except for H.A.R. and the Cruttun race. Same issue.
started up a test map, used dev to spawn in a Cruttun pawn and had another melee it with a knife. No injuries would bleed, and they can not be tended to unless something was cut off. but even then, it being cut off and needing tending to was not killing them. They also cannot be told to rest at a medical bed, as if they are not injured at all.
https://pastebin.com/c9Q4C1sd
I've never shared a log, or dabbled with mods at all until Rimworld. I hope that's what you need.